lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/6UPtsdpN"] [Date "2019.10.18"] [Round "-"] [White "RedbullNRevolution"] [Black "MagnusXL"] [Result "0-1"] [UTCDate "2019.10.18"] [UTCTime "13:55:10"] [WhiteElo "2121"] [BlackElo "2095"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -2.38) Blunder. Best move was e3. } { [%eval -2.38] } (1. e3 b5) 1... c5? { (-2.38 → -0.91) Mistake. Best move was e6. } { [%eval -0.91] } (1... e6 2. c4 Bxa3 3. Nxa3 g6 4. e4 b5 5. cxb5 Qg5 6. b6 cxb6 7. Qa4 Qxg2 8. Bxg2) 2. g3 { [%eval -1.15] } 2... c4?? { (-1.15 → 3.53) Blunder. Best move was a5. } { [%eval 3.53] } (2... a5 3. c4 g6 4. a4 Ra6 5. Ra2 b5 6. cxb5 Qb6 7. bxa6 Nxa6 8. Qc2 Qxb2 9. Qxc5) 3. c3 { [%eval 3.01] } 3... Na6?? { (3.01 → Mate in 16) Checkmate is now unavoidable. Best move was Nc6. } { [%eval #16] } (3... Nc6 4. Qb3) 4. Qb3 { [%eval #16] } 4... cxb3 { [%eval #15] } 5. Ra2 { [%eval #15] } 5... bxa2 { [%eval #14] } 6. c4 { [%eval #14] } 6... axb1=N { [%eval #13] } 7. c5 { [%eval #13] } 7... Nxc5 { [%eval #12] } 8. e4?? { (Mate in 12 → -1.36) Lost forced checkmate sequence. Best move was a4. } { [%eval -1.36] } (8. a4 Nxa4 9. Bg2 Nxb2 10. Bxb2 Nxd2 11. Bxb7 Bxb7 12. Kxd2 Bxh1 13. Bxg7 Bxg7 14. e4 Bxe4) 8... Nxe4 { [%eval -0.01] } 9. Ba6?? { (-0.01 → -4.93) Blunder. Best move was Bd3. } { [%eval -4.93] } (9. Bd3 Nxa3 10. bxa3 Nxg3 11. Bxh7 Nxh1 12. Bxg8 Rxh2 13. Bxf7 Nxf2 14. Bxe8 Qxe8 15. Kxf2 Rxf2) 9... bxa6 { [%eval -5.34] } 10. Kd1?! { (-5.34 → -7.81) Inaccuracy. Best move was a4. } { [%eval -7.81] } (10. a4) 10... Nbxd2 { [%eval -5.13] } 11. Bxd2?? { (-5.13 → Mate in 15) Checkmate is now unavoidable. Best move was Kxd2. } { [%eval #-15] } (11. Kxd2) 11... Nxg3 { [%eval #-15] } 12. hxg3 { [%eval #-14] } 12... g5 { [%eval #-14] } 13. Bxg5 { [%eval #-13] } 13... Qb6 { [%eval #-13] } 14. Bxe7 { [%eval #-12] } 14... Qxb2 { [%eval #-12] } 15. Rxh7 { [%eval #-10] } 15... Rxh7 { [%eval #-10] } 16. Bxf8 { [%eval #-9] } 16... Qxa3 { [%eval #-9] } 17. Bxa3 { [%eval #-8] } 17... d6 { [%eval #-8] } 18. Bxd6 { [%eval #-7] } 18... Rb8 { [%eval #-7] } 19. Bxb8 { [%eval #-6] } 19... Rh6 { [%eval #-6] } 20. Bxa7 { [%eval #-5] } 20... Rb6 { [%eval #-5] } 21. Bxb6 { [%eval #-4] } 21... a5 { [%eval #-4] } 22. Bxa5 { [%eval #-3] } 22... Kd8 { [%eval #-3] } 23. Bxd8 { [%eval #-2] } 23... Nf6 { [%eval #-2] } 24. Bxf6 { [%eval #-1] } 24... Bh3 { [%eval #-1] } 25. Nxh3# { Game ends by variant rule. } 0-1
Reconnecting