- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/6OgurN6r"] [Date "2025.08.29"] [White "Belaru514s"] [Black "a7madoon"] [Result "0-1"] [GameId "6OgurN6r"] [UTCDate "2025.08.29"] [UTCTime "00:22:00"] [WhiteElo "1355"] [BlackElo "1508"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-0.74 → 1.43) Blunder. g6 was best. } { [%eval 1.43] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxd5 { [%eval 0.13] } 2... Qxd5 { [%eval 0.04] } 3. Qb3?? { (0.04 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (3. g4 Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxh1 6. Qxe8 Qxf1 7. Qxf7 Qxe1) 3... Qxg2?? { (Mate in 15 → -1.01) Lost forced checkmate sequence. Qxb3 was best. } { [%eval -1.01] } (3... Qxb3 4. axb3 Bf5 5. Rxa7 Bxb1 6. Rxb7 Nc6 7. Rxc7 Ra2 8. Rxe7) 4. Qxb7 { [%eval -0.93] } 4... Qxf2?? { (-0.93 → Mate in 11) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #11] } (4... Qxb7 5. b4 Qxb4 6. e3 Qxd2 7. Bxd2 h5 8. Ba6 Nxa6 9. Nh3 Bxh3 10. Bb4) 5. Kxf2 { [%eval #11] } 5... Bxb7 { [%eval #10] } 6. Bg2?? { (Mate in 10 → -0.22) Lost forced checkmate sequence. e4 was best. } { [%eval -0.22] } (6. e4 Bxe4 7. Nc3 Bxh1 8. Ba6 Nxa6 9. Ne4 Bxe4 10. Kg2 Bxg2 11. b4 Nxb4) 6... Bxg2 { [%eval 0.0] } 7. Kxg2 { [%eval -0.78] } 7... Nd7? { (-0.78 → 0.66) Mistake. Kd7 was best. } { [%eval 0.66] } (7... Kd7 8. Nc3) 8. h3?? { (0.66 → -2.61) Blunder. Nc3 was best. } { [%eval -2.61] } (8. Nc3 g6) 8... h5?? { (-2.61 → -0.79) Blunder. Rb8 was best. } { [%eval -0.79] } (8... Rb8 9. b4) 9. h4?? { (-0.79 → Mate in 12) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-12] } (9. Nc3 Nh6) 9... g5 { [%eval #-12] } 10. hxg5 { [%eval #-11] } 10... Bh6 { [%eval #-11] } 11. Rxh5 { [%eval #-10] } 11... Bxg5 { [%eval #-10] } 12. Rxg5 { [%eval #-8] } 12... Rh1?? { (Mate in 8 → -5.07) Lost forced checkmate sequence. Rh4 was best. } { [%eval -5.07] } (12... Rh4 13. Rxg8 Nb8 14. Rxe8 Nd7 15. Rxe7 f6 16. Rxd7 a5 17. Rxc7 Ra7 18. Rxa7) 13. Kxh1?? { (-5.07 → Mate in 7) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #-7] } (13. Rxg8 Rxg1) 13... f5 { [%eval #-8] } 14. Rxf5 { [%eval #-7] } 14... Nc5 { [%eval #-7] } 15. Rxc5 { [%eval #-6] } 15... Kf8?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. c6 was best. } { [%eval 0.0] } (15... c6 16. Rxc6 Nh6 17. Rxh6 e6 18. Rxe6 Ke7 19. Rxe7 Rb8 20. Rxa7 Rxb2 21. Bxb2#) 16. Rxc7 { [%eval 0.06] } 16... Kg7?? { (0.06 → 2.45) Blunder. Rc8 was best. } { [%eval 2.45] } (16... Rc8 17. Rxa7 Rxc1 18. Rxe7 Rxg1 19. Kxg1 Kxe7 20. Nc3 Kd6 21. Nd5 Kxd5 22. d4) 17. Rxa7 { [%eval 2.58] } 17... Rxa7 { [%eval 2.74] } 18. a4? { (2.74 → 1.05) Mistake. b4 was best. } { [%eval 1.05] } (18. b4 Rxa2) 18... Rxa4 { [%eval 0.91] } 19. Rxa4 { [%eval 0.94] } 19... e5 { [%eval 1.37] } 20. Rd4?? { (1.37 → -0.67) Blunder. b4 was best. } { [%eval -0.67] } (20. b4 Nh6) 20... exd4 { [%eval -0.37] } 21. d3 { [%eval -0.56] } 21... Nf6 { [%eval -0.35] } 22. Be3 { [%eval -1.03] } 22... dxe3 { [%eval -1.37] } 23. Nd2 { [%eval -1.75] } 23... exd2 { [%eval -1.41] } 24. Kh2?? { (-1.41 → Mate in 7) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-7] } (24. Nh3 Nh7 25. Kg2 Kg6 26. b4 Ng5 27. Nxg5 Kxg5 28. b5 Kf5 29. Kf2 d1=R) 24... Ne4?? { (Mate in 7 → -2.74) Lost forced checkmate sequence. d1=Q was best. } { [%eval -2.74] } (24... d1=Q 25. d4 Qxe2 26. Nxe2 Ne4 27. Kg3 Nxg3 28. Nxg3 Kf6 29. Nf5 Kxf5 30. d5) 25. dxe4 { [%eval -1.12] } 25... Kg6 { [%eval -4.75] } 26. Kh3?? { (-4.75 → Mate in 10) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-10] } (26. Kg3 Kg5 27. Kf4 Kxf4 28. b4 Kxe4 29. e3 Kxe3 30. Ne2 Kxe2 31. b5 Kd3) 26... Kf5?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Kg5 was best. } { [%eval 0.0] } (26... Kg5 27. e5 d1=K 28. Kh4 Kxe2 29. Nxe2 Kxh4 30. Ng3 Kxg3 31. e6 Kf4 32. b3) 27. exf5 { [%eval 0.0] } 27... d1=K { [%eval 0.0] } 28. Nf3 { [%eval 0.0] } 28... Kxe2 { [%eval 0.0] } 29. Kh4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (29. b4 Kxf3 30. Kg2 Kxg2 31. b5 Kf3 32. b6 Ke3 33. b7 Kd4 34. f6 Kd5) 29... Kxf3 { [%eval #-7] } 30. Kg4 { [%eval #-6] } 30... Kxg4 { [%eval #-6] } 31. b3 { [%eval #-4] } 31... Kxf5 { [%eval #-4] } 32. b4 { [%eval #-3] } 32... Ke6 { [%eval #-3] } 33. b5 { [%eval #-2] } 33... Kd7 { [%eval #-2] } 34. b6 { [%eval #-1] } 34... Kc7 { [%eval #-1] } 35. bxc7# { Game ends by variant rule. } 0-1