lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/6MTKSiMm"] [Date "2019.10.26"] [Round "-"] [White "Shiaxou"] [Black "Azoha"] [Result "1-0"] [UTCDate "2019.10.26"] [UTCTime "20:45:00"] [WhiteElo "2205"] [BlackElo "2271"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.11] } 1... e6? { (1.11 → 2.29) Mistake. Best move was b5. } { [%eval 2.29] } (1... b5 2. Bxb5) 2. b3?? { (2.29 → -1.27) Blunder. Best move was Ba6. } { [%eval -1.27] } (2. Ba6 bxa6) 2... Bb4?? { (-1.27 → 2.44) Blunder. Best move was b5. } { [%eval 2.44] } (2... b5) 3. Ba6 { [%eval 1.78] } 3... Nxa6 { [%eval 3.23] } 4. Qg4?? { (3.23 → 1.15) Blunder. Best move was Qe2. } { [%eval 1.15] } (4. Qe2 Bxd2 5. Qxa6 bxa6 6. Nxd2 Qg5 7. Nb1 Qxe3 8. fxe3 g6 9. Nc3 e5 10. Nb5 axb5) 4... Bxd2 { [%eval 0.33] } 5. Kxd2? { (0.33 → -0.94) Mistake. Best move was Qxe6. } { [%eval -0.94] } (5. Qxe6 dxe6) 5... Qf6 { [%eval -0.45] } 6. Qxg7 { [%eval -0.33] } 6... Qxf2 { [%eval 0.0] } 7. Qxh8?! { (0.00 → -0.98) Inaccuracy. Best move was Qxg8. } { [%eval -0.98] } (7. Qxg8 Rxg8 8. h3 Qxg1 9. Rxg1 Rxg2 10. Rxg2 Nb8 11. Ke2 e5 12. Nd2 Kf8 13. Rg8 Kxg8) 7... Qxd2 { [%eval -1.62] } 8. Qxg8?? { (-1.62 → -16.16) Blunder. Best move was Nxd2. } { [%eval -16.16] } (8. Nxd2 Nb8) 8... Qxc2 { [%eval -6.54] } 9. Qxe8?? { (-6.54 → Mate in 12) Checkmate is now unavoidable. Best move was Qxf7. } { [%eval #-12] } (9. Qxf7 Kxf7) 9... Qxg2 { [%eval #-12] } 10. Qxf7 { [%eval #-11] } 10... Qxa2?? { (Mate in 11 → 2.44) Lost forced checkmate sequence. Best move was Qxh2. } { [%eval 2.44] } (10... Qxh2 11. Qxh7 Qxa2 12. Rxa2 d6 13. Qxc7 Nxc7 14. Rxa7 Rxa7 15. b4 Ra5 16. bxa5 b6 17. axb6) 11. Rxa2 { [%eval 1.85] } 11... Nc5?? { (1.85 → Mate in 9) Checkmate is now unavoidable. Best move was Nb8. } { [%eval #9] } (11... Nb8) 12. Rxa7 { [%eval #9] } 12... Nxb3 { [%eval #8] } 13. Rxa8 { [%eval #8] } 13... Nxc1 { [%eval #7] } 14. Qxd7 { [%eval #7] } 14... Bxd7 { [%eval #6] } 15. Ra2 { [%eval #7] } 15... Nxa2 { [%eval #6] } 16. Nc3 { [%eval #6] } 16... Nxc3 { [%eval #5] } 17. Ne2 { [%eval #5] } 17... Nxe2 { [%eval #4] } 18. Rg1 { [%eval #4] } 18... Nxg1 { [%eval #3] } 19. h3 { [%eval #3] } 19... Nxh3 { [%eval #2] } 20. e4 { [%eval #2] } 20... e5# { Game ends by variant rule. } 1-0
Reconnecting