lichess.org

FEN
[Event "Yates Arena"] [Site "https://lichess.org/6JXN3faH"] [Date "2016.12.20"] [White "agentp0909"] [Black "Jcolt"] [Result "1-0"] [UTCDate "2016.12.20"] [UTCTime "19:13:38"] [WhiteElo "1842"] [BlackElo "2072"] [WhiteRatingDiff "+78"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.43) Inaccuracy. e3 was best. } { [%eval -0.43] } (1. e3 b5) 1... b6?? { (-0.43 → 1.14) Blunder. Nh6 was best. } { [%eval 1.14] } (1... Nh6) 2. b3?! { (1.14 → 0.42) Inaccuracy. c4 was best. } { [%eval 0.42] } (2. c4) 2... g6 { [%eval 0.41] } 3. e3?? { (0.41 → Mate in 17) Checkmate is now unavoidable. d3 was best. } { [%eval #-17] } (3. d3 g5 4. Bxg5 Na6 5. Bxe7 Bxe7 6. Na3 Bxa3 7. Rc1 Bxc1 8. Qxc1 Qg5 9. Qxg5 Nf6) 3... e6?? { (Mate in 17 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (3... b5 4. Bxb5 Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxd2 h6 8. Bxf7 Rh7 9. Bxg6 c5 10. Bxh7) 4. Qh5 { [%eval #14] } 4... gxh5 { [%eval #14] } 5. g4 { [%eval #14] } 5... hxg4 { [%eval #14] } 6. Nh3?? { (Mate in 14 → -2.92) Lost forced checkmate sequence. Nf3 was best. } { [%eval -2.92] } (6. Nf3 gxf3 7. b4 Bxb4 8. d4 Bxe1 9. e4 Bxf2 10. Na3 Bxd4 11. Nb5 Bxa1 12. Nxa7 Rxa7) 6... gxh3 { [%eval -1.28] } 7. Bxh3 { [%eval -1.64] } 7... Qh4?? { (-1.64 → 0.00) Blunder. Qf6 was best. } { [%eval 0.0] } (7... Qf6) 8. Bxe6 { [%eval 0.0] } 8... fxe6? { (0.00 → 1.13) Mistake. dxe6 was best. } { [%eval 1.13] } (8... dxe6) 9. f4?? { (1.13 → Mate in 14) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-14] } (9. Rg1 Qxf2) 9... Qxh2?? { (Mate in 14 → -3.60) Lost forced checkmate sequence. Qxe1 was best. } { [%eval -3.6] } (9... Qxe1 10. Rxe1 e5 11. fxe5 Nf6 12. exf6 Bg7 13. fxg7 Ba6 14. gxh8=R Bb5 15. Rxe8 Nc6 16. Rxa8) 10. Rxh2 { [%eval -4.24] } 10... Ba3 { [%eval -4.36] } 11. Rxh7 { [%eval -4.52] } 11... Rxh7 { [%eval -4.52] } 12. Bxa3 { [%eval -4.26] } 12... Re7?? { (-4.26 → -1.62) Blunder. e5 was best. } { [%eval -1.62] } (12... e5 13. fxe5) 13. Bxe7 { [%eval -1.23] } 13... Kxe7 { [%eval -1.22] } 14. f5?! { (-1.22 → -2.05) Inaccuracy. e4 was best. } { [%eval -2.05] } (14. e4) 14... exf5 { [%eval -2.02] } 15. e4 { [%eval -2.6] } 15... fxe4 { [%eval -1.46] } 16. d3? { (-1.46 → -2.65) Mistake. Kf2 was best. } { [%eval -2.65] } (16. Kf2 Nh6) 16... exd3 { [%eval -2.58] } 17. cxd3 { [%eval -2.39] } 17... Kd6? { (-2.39 → -0.78) Mistake. Nf6 was best. } { [%eval -0.78] } (17... Nf6) 18. Nd2 { [%eval -1.27] } 18... Ne7?? { (-1.27 → 0.27) Blunder. Nf6 was best. } { [%eval 0.27] } (18... Nf6) 19. Rc1?? { (0.27 → -2.27) Blunder. Kf2 was best. } { [%eval -2.27] } (19. Kf2 Ng8) 19... c6?? { (-2.27 → -0.56) Blunder. Ng8 was best. } { [%eval -0.56] } (19... Ng8) 20. Rxc6 { [%eval -1.01] } 20... dxc6 { [%eval 0.0] } 21. Nf3?? { (0.00 → -4.68) Blunder. Kf2 was best. } { [%eval -4.68] } (21. Kf2 Ng8 22. d4 Ke5 23. dxe5 Ba6 24. Kf1 Bxf1 25. Nxf1 Ne7 26. Ng3 a6 27. e6 Ra7) 21... Nd7?? { (-4.68 → Mate in 9) Checkmate is now unavoidable. Ke5 was best. } { [%eval #9] } (21... Ke5) 22. Ne5?? { (Mate in 9 → -1.79) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.79] } (22. Kd2 Nc5 23. Ne5 Nxd3 24. Kxd3 Kxe5 25. Ke4 Kxe4 26. a4 b5 27. axb5 cxb5 28. b4 a5) 22... Kxe5 { [%eval -1.89] } 23. d4 { [%eval -1.76] } 23... Kxd4 { [%eval -1.58] } 24. Kd1?! { (-1.58 → -2.22) Inaccuracy. Ke2 was best. } { [%eval -2.22] } (24. Ke2) 24... Ke4 { [%eval -2.39] } 25. Kd2 { [%eval -0.78] } 25... Bb7?? { (-0.78 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #7] } (25... Rb8 26. b4) 26. Kd3 { [%eval #6] } 26... Kxd3 { [%eval #6] } 27. b4?? { (Mate in 6 → Mate in 13) Lost forced checkmate sequence. a4 was best. } { [%eval #-13] } (27. a4 b5 28. axb5 cxb5 29. b4 Nc5 30. bxc5 Bf3 31. c6 Nxc6#) 27... a5?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. c5 was best. } { [%eval #3] } (27... c5 28. bxc5 bxc5 29. a3 Bg2 30. a4 c4 31. a5 Bf3 32. a6 Bb7 33. axb7 Nd5 34. bxa8=N) 28. bxa5 { [%eval #2] } 28... bxa5 { [%eval #2] } 29. a4 { [%eval #1] } 29... c5# { Game ends by variant rule. } 1-0
Reconnecting