lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/6DkJcpiO"] [Date "2018.12.03"] [Round "-"] [White "the-lone-wolf"] [Black "FalconPower"] [Result "1-0"] [UTCDate "2018.12.03"] [UTCTime "16:49:41"] [WhiteElo "2029"] [BlackElo "2204"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3? { (0.15 → -2.81) Mistake. Best move was e3. } { [%eval -2.81] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. a4 Bxd2 6. Bxd2 Bxa4 7. Rxa4 Qxd2) 1... Nc6?? { (-2.81 → 1.74) Blunder. Best move was e6. } { [%eval 1.74] } (1... e6 2. c4) 2. b4? { (1.74 → 0.00) Mistake. Best move was d4. } { [%eval 0.0] } (2. d4 Nxd4) 2... Nxb4 { [%eval -0.69] } 3. cxb4 { [%eval -0.27] } 3... c5? { (-0.27 → 1.56) Mistake. Best move was b6. } { [%eval 1.56] } (3... b6 4. Nh3) 4. bxc5 { [%eval 1.26] } 4... b6 { [%eval 1.24] } 5. cxb6 { [%eval 1.68] } 5... Qxb6?! { (1.68 → 2.43) Inaccuracy. Best move was axb6. } { [%eval 2.43] } (5... axb6 6. Qb3) 6. Nc3?? { (2.43 → -5.29) Blunder. Best move was Na3. } { [%eval -5.29] } (6. Na3 Qxf2) 6... Qxf2 { [%eval -3.84] } 7. Kxf2 { [%eval -3.92] } 7... d5 { [%eval -3.28] } 8. Nxd5 { [%eval -3.46] } 8... Bh3 { [%eval -4.44] } 9. Nxh3?? { (-4.44 → Mate in 13) Checkmate is now unavoidable. Best move was gxh3. } { [%eval #-13] } (9. gxh3) 9... g5?? { (Mate in 13 → -0.83) Lost forced checkmate sequence. Best move was Kd8. } { [%eval -0.83] } (9... Kd8 10. Nxe7 Nxe7 11. Ng1 Nd5 12. Ba3 Bxa3 13. Qe1 Nc3 14. dxc3 Bb4 15. cxb4 a5 16. bxa5) 10. Nxg5 { [%eval -1.8] } 10... Bh6?? { (-1.80 → Mate in 13) Checkmate is now unavoidable. Best move was h6. } { [%eval #13] } (10... h6 11. Nxf7) 11. Nxe7 { [%eval #13] } 11... Bxg5 { [%eval #11] } 12. Nxg8 { [%eval #11] } 12... Rxg8 { [%eval #10] } 13. g4 { [%eval #10] } 13... Bxd2 { [%eval #9] } 14. Bxd2 { [%eval #9] } 14... Rxg4 { [%eval #8] } 15. Bg5 { [%eval #8] } 15... Rxg5 { [%eval #7] } 16. Qd5 { [%eval #7] } 16... Rxd5 { [%eval #6] } 17. Rd1 { [%eval #6] } 17... Rxd1 { [%eval #5] } 18. Bh3 { [%eval #5] } 18... Rxh1 { [%eval #4] } 19. Bg2 { [%eval #5] } 19... Rxh2 { [%eval #4] } 20. Bxa8 { [%eval #4] } 20... Rxf2 { [%eval #3] } 21. Bb7 { [%eval #3] } 21... Rxe2 { [%eval #2] } 22. Bh1 { [%eval #2] } 22... Rxa2 { [%eval #1] } 23. Bg2 { [%eval #1] } 23... Rxg2# { Game ends by variant rule. } 1-0
Reconnecting