lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/65ymNLz5"] [Date "2019.07.09"] [White "Spicecake1685"] [Black "zammysnub"] [Result "1-0"] [UTCDate "2019.07.09"] [UTCTime "20:10:20"] [WhiteElo "1959"] [BlackElo "1432"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-21"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. Qh5 Qg5 5. Qxg5 Be7 6. Qxg7 Ba3 7. Qxh8 Bxb2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Qg5 { [%eval #-14] } 3. Qxd7 { [%eval #-14] } 3... Qxc1?? { (Mate in 14 → 0.32) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 0.32] } (3... Kxd7 4. Bxg5 Kd8 5. Bxd8 Nd7 6. Bxc7 Nxe5 7. Bxe5 Be7 8. Bxg7 Be6 9. Bxh8 Bxa2 10. Rxa2) 4. Qxf7?? { (0.32 → -4.67) Blunder. Qxe8 was best. } { [%eval -4.67] } (4. Qxe8 Qxb1) 4... Kxf7 { [%eval -4.7] } 5. e6?? { (-4.70 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (5. g4 Bxg4) 5... Qxb1?? { (Mate in 12 → -3.96) Lost forced checkmate sequence. Qxe1 was best. } { [%eval -3.96] } (5... Qxe1 6. exf7 Qxb1 7. Rxb1 Bh3 8. Nxh3 Ba3 9. bxa3 Nd7 10. Rxb7 a5 11. Rxc7 Ne7 12. Rxd7) 6. Rxb1 { [%eval -3.63] } 6... Bxe6?? { (-3.63 → Mate in 10) Checkmate is now unavoidable. Kxe6 was best. } { [%eval #10] } (6... Kxe6) 7. e4 { [%eval #10] } 7... Bxa2 { [%eval #9] } 8. g4 { [%eval #9] } 8... Bxb1 { [%eval #8] } 9. b4 { [%eval #9] } 9... Bxb4 { [%eval #8] } 10. h4 { [%eval #8] } 10... Bxe1 { [%eval #7] } 11. Nf3 { [%eval #7] } 11... Bxc2 { [%eval #6] } 12. Nxe1 { [%eval #6] } 12... Bxe4 { [%eval #5] } 13. Nf3 { [%eval #6] } 13... Bxf3 { [%eval #5] } 14. Bb5 { [%eval #5] } 14... Bxg4 { [%eval #4] } 15. f3 { [%eval #4] } 15... Bxf3 { [%eval #3] } 16. Rh2?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-9] } (16. Rd1 Bxd1 17. h5 Bxh5 18. Be8 Kxe8#) 16... Bg4?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Nd7 was best. } { [%eval #3] } (16... Nd7 17. Bxd7 Rc8 18. Bxc8 Be2 19. Bxb7 Nf6 20. Rxe2 Ke7 21. Rxe7 h5 22. Rxg7 Rh6 23. Rxc7) 17. Bc6 { [%eval #3] } 17... bxc6 { [%eval #2] } 18. Re2 { [%eval #2] } 18... Bxe2 { [%eval #1] } 19. h5 { [%eval #1] } 19... Bxh5# { Game ends by variant rule. } 1-0
Reconnecting