- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/5YVp9WeZ"] [Date "2024.11.23"] [White "cariotides"] [Black "Bird49"] [Result "0-1"] [GameId "5YVp9WeZ"] [UTCDate "2024.11.23"] [UTCTime "19:15:06"] [WhiteElo "2003"] [BlackElo "2001"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+51"] [Variant "King of the Hill"] [TimeControl "300+30"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.75] } 2. Nf3 { [%eval 0.98] } 2... Nc6 { [%eval 0.96] } 3. Bc4?! { (0.96 → 0.07) Inaccuracy. Nc3 was best. } { [%eval 0.07] } (3. Nc3 Bc5 4. Nxe5 Nf6 5. d3 Bb6 6. Nxc6 bxc6 7. Be2 d5) 3... Nf6 { [%eval 0.33] } 4. Nc3 { [%eval 0.33] } 4... Bc5 { [%eval 0.46] } 5. d3 { [%eval 0.12] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... h6?! { (0.12 → 1.14) Inaccuracy. d6 was best. } { [%eval 1.14] } (5... d6 6. Nd5 Nxd5 7. Bxd5 Ne7 8. Bb3 Rf8 9. c3 f5 10. Ng5) 6. O-O?! { (1.14 → 0.30) Inaccuracy. Nd5 was best. } { [%eval 0.3] } (6. Nd5 a6) 6... d6 { [%eval 0.36] } 7. h3 { [%eval 0.0] } 7... O-O { [%eval 0.23] } 8. Na4 { [%eval 0.23] } 8... Bb6 { [%eval 0.3] } 9. Nxb6 { [%eval 0.0] } 9... axb6 { [%eval -0.08] } 10. c3 { [%eval -0.14] } 10... Ne7 { [%eval 0.0] } 11. a3 { [%eval 0.0] } 11... Ng6 { [%eval -0.08] } 12. Re1 { [%eval 0.0] } 12... Be6 { [%eval 0.07] } 13. Bxe6 { [%eval 0.16] } 13... fxe6 { [%eval 0.07] } 14. d4 { [%eval 0.08] } 14... exd4 { [%eval 0.37] } 15. cxd4 { [%eval 0.46] } 15... e5 { [%eval 0.21] } 16. b4 { [%eval 0.15] } 16... Qe8 { [%eval 0.15] } 17. Bb2 { [%eval 0.0] } 17... exd4?? { (0.00 → 1.76) Blunder. Qe6 was best. } { [%eval 1.76] } (17... Qe6 18. d5 Qd7 19. a4 Nf4 20. Kh2 Ng4+ 21. Kg1) 18. Qxd4? { (1.76 → 0.46) Mistake. Nxd4 was best. } { [%eval 0.46] } (18. Nxd4 Ne5) 18... Qf7 { [%eval 0.66] } 19. e5?! { (0.66 → 0.00) Inaccuracy. Qd2 was best. } { [%eval 0.0] } (19. Qd2 Nd7 20. Rac1 Nde5 21. Nxe5 dxe5 22. f3 Rfd8 23. Qe3 c6 24. Red1 b5) 19... dxe5 { [%eval 0.08] } 20. Nxe5 { [%eval 0.0] } 20... Nxe5 { [%eval 0.0] } 21. Qxe5 { [%eval 0.0] } 21... Rae8 { [%eval 0.0] } 22. Qg3?? { (0.00 → -1.87) Blunder. Qc3 was best. } { [%eval -1.87] } (22. Qc3 Ne4 23. Qc2 Nd6 24. a4 Qc4 25. Qg6 Qf7) 22... Ne4 { [%eval -2.58] } 23. Qh4?? { (-2.58 → -9.85) Blunder. Qe3 was best. } { [%eval -9.85] } (23. Qe3 Nxf2) 23... g5 { [%eval -8.88] } 24. Qxh6 { [%eval -10.38] } 24... Qxf2+ { [%eval -7.46] } 25. Kh1?! { (-7.46 → -16.60) Inaccuracy. Kh2 was best. } { [%eval -16.6] } (25. Kh2 Qxb2 26. Rad1 Qe5+ 27. Kg1 Qg7 28. Qh5 Rf7 29. Qe2 Qe5 30. Rf1 Ref8) 25... Qxb2 { [%eval -14.11] } 26. Rac1 { [%eval -19.34] } 26... Rf6 { [%eval -18.3] } 27. Qh5 { [%eval -33.75] } 27... Ng3+ { [%eval -33.5] } 28. Kh2 { [%eval -28.0] } 28... Nxh5 { [%eval -28.23] } 29. Rxe8+ { [%eval -28.69] } 29... Kf7 { [%eval -27.99] } 30. Rce1?! { (-27.99 → Mate in 6) Checkmate is now unavoidable. Rc4 was best. } { [%eval #-6] } (30. Rc4 Kxe8) 30... Nf4 { [%eval #-6] } 31. R1e7+ { [%eval #-6] } 31... Kg6 { [%eval #-5] } { White resigns. } 0-1