FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/5VjJMUkv"]
[Date "2025.03.01"]
[White "jclifford6"]
[Black "Ken_Badger"]
[Result "1-0"]
[GameId "5VjJMUkv"]
[UTCDate "2025.03.01"]
[UTCTime "12:49:44"]
[WhiteElo "1641"]
[BlackElo "2128"]
[WhiteRatingDiff "+57"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-0.79 → -0.09) Inaccuracy. c5 was best. } { [%eval -0.09] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. g5 { [%eval -0.58] } 2... d6 { [%eval -0.55] } 3. Bh3 { [%eval -1.46] } 3... Bxh3 { [%eval -0.97] } 4. Nxh3 { [%eval -1.28] } 4... e6?? { (-1.28 → 1.07) Blunder. Bh6 was best. } { [%eval 1.07] } (4... Bh6 5. gxh6 Nxh6 6. e3 g5 7. Nxg5 Rf8 8. Nxf7 Kxf7 9. Qf3) 5. Nf4 { [%eval 0.87] } 5... Qxg5 { [%eval 1.21] } 6. Nxg6 { [%eval 1.23] } 6... fxg6?? { (1.23 → Mate in 13) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #13] } (6... Qxd2 7. Qxd2) 7. f4 { [%eval #13] } 7... Qxf4 { [%eval #12] } 8. Rf1?? { (Mate in 12 → -2.37) Lost forced checkmate sequence. Rg1 was best. } { [%eval -2.37] } (8. Rg1 Qxh2 9. Rxg6 hxg6 10. Kf2 Qxf2 11. Qg1 Qxg1 12. d4 Qxc1 13. Nd2 Qxc2) 8... Qxd2 { [%eval -2.05] } 9. Rxf8 { [%eval -1.95] } 9... Kxf8 { [%eval -1.9] } 10. Bxd2?? { (-1.90 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (10. Kxd2 Ne7) 10... Nh6?? { (Mate in 12 → -0.43) Lost forced checkmate sequence. g5 was best. } { [%eval -0.43] } (10... g5 11. Bxg5 Nf6 12. Bxf6 Na6 13. Bxh8 c5 14. Qxd6 Nb4 15. Qxc5 Nxc2 16. Qxa7) 11. Bxh6 { [%eval -0.62] } 11... Kg7?? { (-0.62 → 1.60) Blunder. Kg8 was best. } { [%eval 1.6] } (11... Kg8 12. Qxd6 cxd6 13. Bf8 Kxf8 14. Kf2 Kg7 15. Nd2 Nd7 16. Nb3 Rae8 17. Nc5) 12. Bxg7 { [%eval 1.32] } 12... Rf8 { [%eval 1.67] } 13. Bxf8?? { (1.67 → Mate in 9) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #-9] } (13. Qxd6 cxd6 14. Bxf8 Na6 15. Bxd6 Nc5 16. Bxc5 Rd8 17. Bxa7 b6 18. Bxb6 e5) 13... c5 { [%eval #-9] } 14. Bxd6 { [%eval #-8] } 14... Nc6 { [%eval #-8] } 15. Bxc5 { [%eval #-7] } 15... Rf8?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Nd4 was best. } { [%eval #9] } (15... Nd4 16. Bxd4 Rf8 17. Bxa7 Rd8 18. Qxd8 g5 19. Qxg5 h5 20. Qxh5 e5 21. Qxe5) 16. Bxa7 { [%eval #9] } 16... Nxa7 { [%eval #8] } 17. Qd8 { [%eval #8] } 17... Rxd8 { [%eval #7] } 18. Kd1 { [%eval #7] } 18... Rxd1 { [%eval #6] } 19. Nc3 { [%eval #6] } 19... Rxa1 { [%eval #5] } 20. Ne4 { [%eval #5] } 20... Rxa2 { [%eval #4] } 21. Ng3 { [%eval #4] } 21... Rxb2 { [%eval #3] } 22. Nf1 { [%eval #4] } 22... Rxc2 { [%eval #3] } 23. Ne3 { [%eval #3] } 23... Rxe2 { [%eval #2] } 24. Ng4?? { (Mate in 2 → -5.15) Lost forced checkmate sequence. Nd1 was best. } { [%eval -5.15] } (24. Nd1 Rxh2 25. Nb2 Rxb2#) 24... Rxh2 { [%eval -3.83] } 25. Nxh2 { [%eval -1.96] } 25... g5 { [%eval #-15] } 26. Nf1 { [%eval #-14] } 26... g4?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. e5 was best. } { [%eval #4] } (26... e5 27. Ne3 g4 28. Nxg4 b5 29. Nxe5 Nc6 30. Nxc6 b4 31. Nxb4 h6 32. Nc2) 27. Nd2 { [%eval #4] } 27... g3 { [%eval #3] } 28. Nb3?? { (Mate in 3 → 0.43) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.43] } (28. Nf3 g2 29. Ne5 Nc6 30. Nxc6 bxc6#) 28... g2?? { (0.43 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (28... h5) 29. Nc1?? { (Mate in 10 → -1.83) Lost forced checkmate sequence. Nd2 was best. } { [%eval -1.83] } (29. Nd2 g1=B 30. Nc4 Bb6 31. Nxb6 Nc8 32. Nxc8 b6 33. Nxb6 e5 34. Nd5 e4) 29... g1=B { [%eval -1.04] } 30. Nd3?? { (-1.04 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (30. Ne2 Bd4) 30... e5?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Bc5 was best. } { [%eval #2] } (30... Bc5 31. Nxc5 Nc6 32. Nxe6 Nd8 33. Nxd8 h6 34. Nxb7 h5 35. Nd6 h4 36. Nb5) 31. Nxe5 { [%eval #2] } 31... h6 { [%eval #1] } 32. Nc6 { [%eval #1] } 32... bxc6# { Game ends by variant rule. } 1-0