lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/540o4lxb"] [Date "2020.04.29"] [White "Shadowsteph"] [Black "ADEMOSBARBOS"] [Result "1-0"] [UTCDate "2020.04.29"] [UTCTime "18:53:49"] [WhiteElo "1081"] [BlackElo "1090"] [WhiteRatingDiff "+85"] [BlackRatingDiff "-32"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.37] } 1... d6?? { (1.37 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #13] } 4. f3?? { (Mate in 13 → 2.01) Lost forced checkmate sequence. Kd1 was best. } { [%eval 2.01] } (4. Kd1 Bxd1 5. d3 Bxc2 6. Na3 Bxd3 7. e4 Bxe4 8. Bd2 Bxg2 9. Rc1 Bxh1 10. Rxc7 Qxc7) 4... Bxf3 { [%eval 2.08] } 5. gxf3?? { (2.08 → 0.23) Blunder. Nxf3 was best. } { [%eval 0.23] } (5. Nxf3 g5) 5... Nf6?! { (0.23 → 1.25) Inaccuracy. Nd7 was best. } { [%eval 1.25] } (5... Nd7) 6. e4?? { (1.25 → -16.36) Blunder. Ne2 was best. } { [%eval -16.36] } (6. Ne2 Nbd7) 6... Nxe4 { [%eval -6.61] } 7. fxe4 { [%eval -1.62] } 7... d5?? { (-1.62 → 2.89) Blunder. f5 was best. } { [%eval 2.89] } (7... f5 8. exf5) 8. exd5 { [%eval 2.81] } 8... Qxd5 { [%eval 3.57] } 9. Kf2?? { (3.57 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (9. a4 Qxd2) 9... Qxa2 { [%eval #-12] } 10. Rxa2 { [%eval #-11] } 10... e5?? { (Mate in 11 → 4.40) Lost forced checkmate sequence. Nd7 was best. } { [%eval 4.4] } (10... Nd7 11. Rxa6 Rd8 12. Rxa7 e5 13. Rxc7 Rb8 14. Rxd7 Rxb2 15. Rxf7 Kxf7 16. Bxb2 g5 17. Bxe5) 11. Rxa6 { [%eval 3.43] } 11... Nxa6 { [%eval 2.99] } 12. d4 { [%eval 2.76] } 12... exd4 { [%eval 3.18] } 13. Ke3?? { (3.18 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (13. Bh6 gxh6) 13... dxe3 { [%eval #-10] } 14. Bxe3 { [%eval #-9] } 14... Nc5? { (Mate in 9 → -7.03) Lost forced checkmate sequence. Rd8 was best. } { [%eval -7.03] } (14... Rd8 15. Bxa7 Rd4 16. Bxd4 Bb4 17. Bxg7 Be1 18. Bxh8 Bg3 19. hxg3 f5 20. Rxh7 Kf7 21. Rxf7) 15. Bxc5 { [%eval -5.1] } 15... Bxc5 { [%eval -4.92] } 16. h4?? { (-4.92 → Mate in 8) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-8] } (16. Nh3 g5 17. Nxg5 Bd6 18. Nxf7 Bxh2 19. Rxh2 Kxf7 20. Rxh7 Rxh7 21. Nd2 Ke6 22. Nb1 Ke5) 16... Bxg1 { [%eval #-8] } 17. Rxg1 { [%eval #-7] } 17... g5 { [%eval #-8] } 18. Rxg5 { [%eval #-6] } 18... f5 { [%eval #-6] } 19. Rxf5 { [%eval #-5] } 19... c5 { [%eval #-6] } 20. Rxc5 { [%eval #-5] } 20... h5?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rc8 was best. } { [%eval #5] } (20... Rc8 21. Rxc8 Ke7 22. Rxh8 Kf6 23. Rxh7 Kf5 24. Rxa7 Kg5 25. hxg5#) 21. Rxh5 { [%eval #5] } 21... Rxh5 { [%eval #4] } 22. c4 { [%eval #4] } 22... Rxh4 { [%eval #3] } 23. b4 { [%eval #3] } 23... Rxc4 { [%eval #2] } 24. Na3 { [%eval #2] } 24... Rxb4 { [%eval #1] } 25. Nb1 { [%eval #1] } 25... Rxb1# { Game ends by variant rule. } 1-0
Reconnecting