lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/53deT7jS"] [Date "2019.07.02"] [Round "-"] [White "Ogul1"] [Black "arimakat"] [Result "0-1"] [UTCDate "2019.07.02"] [UTCTime "19:49:54"] [WhiteElo "2415"] [BlackElo "2403"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.99] } 1... c5 { [%eval 2.89] } 2. Bb5?? { (2.89 → 0.82) Blunder. Best move was Ba6. } { [%eval 0.82] } (2. Ba6 Nxa6) 2... c4 { [%eval 1.32] } 3. Bxd7 { [%eval 1.1] } 3... Kxd7 { [%eval 3.29] } 4. b3?? { (3.29 → 0.10) Blunder. Best move was c3. } { [%eval 0.1] } (4. c3 Nc6) 4... cxb3 { [%eval 1.07] } 5. cxb3 { [%eval 1.4] } 5... h5 { [%eval 0.86] } 6. Qxh5 { [%eval 1.8] } 6... Rxh5 { [%eval 2.17] } 7. Ne2?? { (2.17 → -0.04) Blunder. Best move was d3. } { [%eval -0.04] } (7. d3 Rxh2 8. Rxh2 b5 9. Nd2 Qa5 10. Kd1 Qxa2 11. Rxa2 b4 12. Rxa7 Rxa7 13. Kc2 f5) 7... Rxh2 { [%eval -1.01] } 8. Rxh2 { [%eval -1.46] } 8... Qa5 { [%eval 0.59] } 9. Rh8?? { (0.59 → Mate in 14) Checkmate is now unavoidable. Best move was Nbc3. } { [%eval #-14] } (9. Nbc3 Qxa2) 9... Qxd2 { [%eval #-14] } 10. Rxg8 { [%eval #-13] } 10... Qxe1 { [%eval #-14] } 11. Rxf8 { [%eval #-10] } 11... Qxe2 { [%eval #-10] } 12. Rxc8 { [%eval #-9] } 12... Qxa2?? { (Mate in 9 → -3.92) Lost forced checkmate sequence. Best move was Qxf2. } { [%eval -3.92] } (12... Qxf2 13. Rxb8 Rxb8 14. Bb2 Qxe3 15. Bxg7 Qxb3 16. axb3 Rc8 17. Rxa7 e6 18. Rxb7 Kd6 19. Rxf7) 13. Rxa2 { [%eval -4.69] } 13... Kxc8 { [%eval -4.79] } 14. Rxa7 { [%eval -3.9] } 14... Rxa7 { [%eval -3.97] } 15. b4?? { (-3.97 → Mate in 7) Checkmate is now unavoidable. Best move was Ba3. } { [%eval #-7] } (15. Ba3 Rxa3) 15... Ra5 { [%eval #-7] } 16. bxa5 { [%eval #-6] } 16... b6 { [%eval #-6] } 17. axb6 { [%eval #-5] } 17... Kc7 { [%eval #-5] } 18. bxc7 { [%eval #-4] } 18... f5 { [%eval #-4] } 19. cxb8=B { [%eval #-3] } 19... e5 { [%eval #-3] } 20. Bxe5 { [%eval #-2] } 20... f4 { [%eval #-2] } 21. Bxf4 { [%eval #-1] } 21... g5 { [%eval #-1] } 22. Bxg5# { Game ends by variant rule. } 0-1
Reconnecting