lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/4tZ9yRo5"] [Date "2018.10.24"] [Round "-"] [White "Link"] [Black "risky-chess"] [Result "1-0"] [UTCDate "2018.10.24"] [UTCTime "15:48:58"] [WhiteElo "2079"] [BlackElo "1981"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.98] } 1... b5 { [%eval 1.35] } 2. Bxb5 { [%eval 0.6] } 2... e6 { [%eval 1.05] } 3. Bxd7 { [%eval 0.89] } 3... Bxd7 { [%eval 1.35] } 4. Na3?! { (1.35 → 0.44) Inaccuracy. Best move was Nh3. } { [%eval 0.44] } (4. Nh3 h5) 4... Bxa3 { [%eval 0.65] } 5. bxa3 { [%eval 0.35] } 5... Bc8 { [%eval 0.5] } 6. a4 { [%eval 0.1] } 6... Qxd2 { [%eval 0.0] } 7. Bxd2 { [%eval 0.14] } 7... Nd7?? { (0.14 → 3.65) Blunder. Best move was e5. } { [%eval 3.65] } (7... e5 8. Qh5 Bg4 9. Qxh7 Rxh7 10. Ba5 Rxh2 11. Bxc7 Rxg2 12. Bxb8 Rxg1 13. Bxa7 Rxa7 14. Rxg1) 8. Qh5?? { (3.65 → 1.32) Blunder. Best move was a5. } { [%eval 1.32] } (8. a5) 8... Ke7?? { (1.32 → Mate in 12) Checkmate is now unavoidable. Best move was Kd8. } { [%eval #12] } (8... Kd8 9. Qxf7) 9. Qxh7 { [%eval #12] } 9... Rxh7 { [%eval #11] } 10. Bc1?? { (Mate in 11 → -1.19) Lost forced checkmate sequence. Best move was Ba5. } { [%eval -1.19] } (10. Ba5 Rxh2 11. Bxc7 Rxg2 12. Rh6 Nxh6 13. Kd1 Rxf2 14. Kd2 Rxd2 15. Nf3 Rxc2 16. Rb1 Rxa2) 10... Rxh2 { [%eval -1.31] } 11. Rxh2 { [%eval -1.09] } 11... Nh6?? { (-1.09 → 1.12) Blunder. Best move was Nf8. } { [%eval 1.12] } (11... Nf8 12. Rh7 Nxh7 13. g3 Kd7 14. a5 a6 15. Ne2 e5 16. Kd2 Ne7 17. Ke1 Ng6 18. Bd2) 12. Rxh6 { [%eval 0.61] } 12... gxh6 { [%eval 1.17] } 13. Nh3? { (1.17 → 0.07) Mistake. Best move was a5. } { [%eval 0.07] } (13. a5 a6) 13... Nf6?? { (0.07 → Mate in 10) Checkmate is now unavoidable. Best move was Nf8. } { [%eval #10] } (13... Nf8) 14. g4 { [%eval #10] } 14... Nxg4 { [%eval #9] } 15. Kd2?? { (Mate in 9 → 0.80) Lost forced checkmate sequence. Best move was Ba3. } { [%eval 0.8] } (15. Ba3 Nxe3 16. Bxe7 Nxc2 17. Kd2 Nxa1 18. Kc2 Nxc2 19. Bb4 Nxb4 20. a5 Nxa2 21. a6 Bxa6) 15... Nxe3 { [%eval 1.09] } 16. fxe3 { [%eval 1.12] } 16... f5 { [%eval 1.17] } 17. a5 { [%eval 1.16] } 17... f4 { [%eval 1.6] } 18. Nxf4?! { (1.60 → 0.82) Inaccuracy. Best move was exf4. } { [%eval 0.82] } (18. exf4) 18... a6 { [%eval 0.9] } 19. Nxe6 { [%eval 0.71] } 19... Kxe6 { [%eval 0.48] } 20. a3? { (0.48 → -0.76) Mistake. Best move was Kd3. } { [%eval -0.76] } (20. Kd3 Kf7 21. Bd2 c6 22. Rc1 Kg7 23. c4 Kf7 24. c5 Ra7 25. Rb1 Rb7 26. Rxb7 Bxb7) 20... c5?! { (-0.76 → 0.22) Inaccuracy. Best move was Kf6. } { [%eval 0.22] } (20... Kf6 21. Ke2) 21. c4 { [%eval 0.0] } 21... Kf6 { [%eval -0.08] } 22. Kd3 { [%eval -0.15] } 22... Kg5?? { (-0.15 → 1.96) Blunder. Best move was h5. } { [%eval 1.96] } (22... h5 23. a4 Bh3 24. Ke2 Kg5 25. Kf1 Bxf1 26. e4 Bxc4 27. Bxg5 h4 28. Bxh4 Rf8 29. Bg5) 23. Bd2 { [%eval 1.15] } 23... Kf6?? { (1.15 → Mate in 10) Checkmate is now unavoidable. Best move was Ra7. } { [%eval #10] } (23... Ra7 24. Bb4) 24. a4?? { (Mate in 10 → 1.86) Lost forced checkmate sequence. Best move was Bb4. } { [%eval 1.86] } (24. Bb4 cxb4 25. axb4 Ke6 26. c5 Kd6 27. cxd6 Bd7 28. Ra4 Bxa4 29. b5 axb5 30. e4 Rxa5) 24... Ke6?? { (1.86 → 4.04) Blunder. Best move was Kf7. } { [%eval 4.04] } (24... Kf7 25. Rd1) 25. Bb4?? { (4.04 → 0.00) Blunder. Best move was Ke4. } { [%eval 0.0] } (25. Ke4 Ke7 26. Bc3 Bf5 27. Kxf5 Kf7 28. Bf6 Kxf6 29. Kxf6 Rf8 30. Ke7 h5 31. Kxf8 h4) 25... cxb4 { [%eval 0.07] } 26. c5 { [%eval -0.18] } 26... b3?! { (-0.18 → 0.82) Inaccuracy. Best move was Kf7. } { [%eval 0.82] } (26... Kf7) 27. Kd2?? { (0.82 → -1.77) Blunder. Best move was Kd4. } { [%eval -1.77] } (27. Kd4) 27... Ke7 { [%eval -1.25] } 28. Kd3? { (-1.25 → -2.54) Mistake. Best move was c6. } { [%eval -2.54] } (28. c6) 28... Ke6?? { (-2.54 → 0.07) Blunder. Best move was Bg4. } { [%eval 0.07] } (28... Bg4 29. e4 Bh5 30. e5 Rg8 31. Ra2 bxa2 32. Kd4 Ke8 33. c6 Rg1 34. c7 Bg6 35. c8=K) 29. e4 { [%eval 0.22] } 29... Ke7?? { (0.22 → 2.74) Blunder. Best move was Kf7. } { [%eval 2.74] } (29... Kf7 30. e5) 30. e5 { [%eval 1.2] } 30... Kf6?? { (1.20 → 4.88) Blunder. Best move was Bh3. } { [%eval 4.88] } (30... Bh3 31. c6) 31. exf6 { [%eval 4.79] } 31... h5 { [%eval 5.1] } 32. f7 { [%eval 4.2] } 32... h4 { [%eval 4.24] } 33. f8=K { [%eval 3.4] } 33... h3?? { (3.40 → Mate in 6) Checkmate is now unavoidable. Best move was Rb8. } { [%eval #6] } (33... Rb8 34. Ke4 Rb5 35. axb5 axb5 36. Ke7 Be6 37. Kxe6 b2 38. a6 bxa1=K 39. c6 b4 40. c7) 34. c6?? { (Mate in 6 → 3.75) Lost forced checkmate sequence. Best move was Ke4. } { [%eval 3.75] } (34. Ke4 b2 35. c6 bxa1=Q 36. Kg7 Qxa4 37. Kg8 Qxe4 38. Kg7 Qxc6 39. Kf6 Qxf6#) 34... Bb7?? { (3.75 → Mate in 4) Checkmate is now unavoidable. Best move was Rb8. } { [%eval #4] } (34... Rb8 35. Rg1 Rb5 36. axb5 axb5 37. a6 Bxa6 38. Ke7 Bb7 39. cxb7 h2 40. Rg8 b2 41. Kd2) 35. cxb7 { [%eval #4] } 35... Rxf8 { [%eval #3] } 36. b8=Q { [%eval #3] } 36... Rxb8 { [%eval #2] } 37. Kc2 { [%eval #2] } 37... bxc2 { [%eval #1] } 38. Rb1 { [%eval #1] } 38... cxb1=Q# { Game ends by variant rule. } 1-0
Reconnecting