- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/4gWrISEL"] [Date "2025.02.10"] [White "misha_terehov3"] [Black "JIZUZ"] [Result "1-0"] [GameId "4gWrISEL"] [UTCDate "2025.02.10"] [UTCTime "17:14:06"] [WhiteElo "1467"] [BlackElo "1494"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 3.84] } 8... h5?? { (3.84 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8 Nxf8 10. c4 h5 11. e4 Rh8 12. Nc3 Rh6 13. Nge2 Rg6 14. b3) 9. Qxf8 { [%eval #11] } 9... Rxf8 { [%eval #10] } 10. Nf3 { [%eval #10] } 10... Rxf3 { [%eval #9] } 11. e4 { [%eval #9] } 11... Rxf2 { [%eval #8] } 12. Ke2 { [%eval #8] } 12... Rxe2 { [%eval #7] } 13. a4 { [%eval #7] } 13... Rxe4 { [%eval #6] } 14. Bh6 { [%eval #6] } 14... Rxa4 { [%eval #5] } 15. Bxg7 { [%eval #5] } 15... Rxa1 { [%eval #4] } 16. b4 { [%eval #4] } 16... Rxb1 { [%eval #3] } 17. Bb2 { [%eval #5] } 17... Rxb2 { [%eval #4] } 18. b5?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #-10] } (18. h4 Rxc2 19. b5 Rh2 20. b6 Rxh4 21. bxa7 Rxa7#) 18... Rxb5 { [%eval #-10] } 19. h4 { [%eval #-9] } 19... Rb3 { [%eval #-9] } 20. cxb3 { [%eval #-8] } 20... c6?? { (Mate in 8 → -1.10) Lost forced checkmate sequence. Nd7 was best. } { [%eval -1.1] } (20... Nd7 21. b4 Rf8 22. b5 a6 23. bxa6 Rf5 24. a7 Nb8 25. axb8=K Rd5 26. Kxc7) 21. b4 { [%eval -1.18] } 21... c5 { [%eval -1.26] } 22. bxc5 { [%eval -0.82] } 22... Nd7 { [%eval -1.26] } 23. c6 { [%eval -0.73] } 23... e5?? { (-0.73 → Mate in 8) Checkmate is now unavoidable. Rb8 was best. } { [%eval #8] } (23... Rb8 24. cxd7 Rb5 25. d8=K a5 26. Kxe7 a4 27. Kf6 Rb8 28. Ke7 Rb3 29. Kd6) 24. cxd7 { [%eval #8] } 24... Re8 { [%eval #7] } 25. dxe8=N?? { (Mate in 7 → 0.46) Lost forced checkmate sequence. dxe8=K was best. } { [%eval 0.46] } (25. dxe8=K e4 26. Kd7 e3 27. Kc6 a5 28. Kc5 a4 29. Kc4 a3 30. Kc3 e2) 25... a6?? { (0.46 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #7] } (25... e4 26. Nf6 a5 27. Nxh5 a4 28. Ng7 e3 29. h5 e2 30. h6 e1=K 31. h7) 26. Nf6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Nd6 was best. } { [%eval 0.0] } (26. Nd6 a5 27. Nf5 e4 28. Nd4 e3 29. Nf3 e2 30. Nd2 e1=Q 31. Nf1 Qxh4) 26... e4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #3] } (26... a5 27. Nxh5 a4 28. Ng7 a3 29. h5 a2 30. h6 a1=Q 31. h7 Qd4 32. Nh5) 27. Nxe4 { [%eval #3] } 27... a5 { [%eval #2] } 28. Nf2 { [%eval #3] } 28... a4 { [%eval #2] } 29. Ng4 { [%eval #8] } 29... hxg4 { [%eval #7] } 30. h5 { [%eval #7] } 30... g3 { [%eval #6] } 31. h6 { [%eval #6] } 31... g2 { [%eval #5] } 32. h7 { [%eval #5] } 32... g1=R { [%eval #3] } 33. h8=R { [%eval #4] } 33... Rg8 { [%eval #3] } 34. Rxg8 { [%eval #3] } 34... a3 { [%eval #2] } 35. Rg1 { [%eval #2] } 35... a2 { [%eval #1] } 36. Rb1 { [%eval #1] } 36... axb1=Q# { Game ends by variant rule. } 1-0