FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/4dMRb8MR"]
[Date "2019.06.06"]
[White "CherryHPA"]
[Black "Makuma"]
[Result "0-1"]
[GameId "4dMRb8MR"]
[UTCDate "2019.06.06"]
[UTCTime "21:43:00"]
[WhiteElo "1672"]
[BlackElo "1485"]
[WhiteRatingDiff "-188"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "180+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.88) Blunder. e3 was best. } { [%eval -2.88] } (1. e3 b5) 1... e6 { [%eval -2.59] } 2. e3?! { (-2.59 → -3.99) Inaccuracy. b4 was best. } { [%eval -3.99] } (2. b4) 2... Ba3 { [%eval -4.61] } 3. bxa3 { [%eval -5.29] } 3... Nc6?? { (-5.29 → -0.78) Blunder. b5 was best. } { [%eval -0.78] } (3... b5 4. Bxb5) 4. Ba6 { [%eval -1.07] } 4... bxa6 { [%eval -0.68] } 5. d4 { [%eval -1.16] } 5... Nxd4 { [%eval -1.02] } 6. Qxd4 { [%eval -1.7] } 6... Qh4?? { (-1.70 → 0.89) Blunder. a5 was best. } { [%eval 0.89] } (6... a5 7. Qxg7) 7. Qxd7 { [%eval 0.33] } 7... Qxh2?! { (0.33 → 0.93) Inaccuracy. Kxd7 was best. } { [%eval 0.93] } (7... Kxd7 8. g3) 8. Qxc8?? { (0.93 → -2.02) Blunder. Qxe8 was best. } { [%eval -2.02] } (8. Qxe8 Qxg1 9. Rxh7 Rxh7 10. Qxf7 Qxe1 11. Qxg7 Qxc1 12. Qxh7 Qxb1 13. Qxg8 Qxa2 14. Qxc8 Rxc8) 8... Qxg2 { [%eval -1.84] } 9. Qxe8?? { (-1.84 → Mate in 10) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-10] } (9. Qxc7) 9... Qxc2?? { (Mate in 10 → -2.28) Lost forced checkmate sequence. Rxe8 was best. } { [%eval -2.28] } (9... Rxe8 10. Rxh7 Qxg1 11. Rxg7 Qxe3 12. Rxf7 Qxa3 13. Rxc7 Qxf3 14. Rxa7 e5 15. Rxa6 Qd3 16. cxd3) 10. Qxe6?! { (-2.28 → -3.11) Inaccuracy. Qxf7 was best. } { [%eval -3.11] } (10. Qxf7 Qxc1) 10... Qxa2?? { (-3.11 → Mate in 9) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #9] } (10... Qxc1 11. Qxf7) 11. Qxf7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-12] } (11. Rxa2 fxe6 12. Rxh7 Rxh7 13. Rh2 Rxh2 14. Nh3 Rxh3 15. a4 Rxf3 16. Nd2 Rxe3 17. Nb3 Rxe1) 11... Qxa3?? { (Mate in 12 → Mate in 18) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #18] } (11... Qxa1 12. Qxg7 Qxg7 13. Rxh7 Qxg1 14. Rxc7 Qxe1 15. Rxa7 Qxc1 16. Rxa8 Qxb1 17. Rxg8 Rxg8 18. e4) 12. Qxg8?? { (Mate in 18 → Mate in 8) Lost forced checkmate sequence. Nxa3 was best. } { [%eval #-8] } (12. Nxa3 Re8 13. Qxg7 Rxe3 14. Bxe3 Nh6 15. Qxh7 Rxh7 16. Bxh6 Rxh6 17. Rxh6 a5 18. Rd6 cxd6) 12... Qxe3 { [%eval #-10] } 13. Qxh7 { [%eval #-7] } 13... Qxf3?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #7] } (13... Qxg1 14. Qxg7 Qxe1 15. Rxe1 Rag8 16. Qxc7 Rg2 17. Qxa7 Ra8 18. Qxa8 Rg8 19. Qxa6 Rg1 20. Rxg1#) 14. Qxh8 { [%eval #7] } 14... Rxh8 { [%eval #6] } 15. Nxf3?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxa6 was best. } { [%eval #-5] } (15. Rxa6 Rxh1 16. Rxa7 Rxg1 17. Rxc7 Rxe1 18. Rxg7 Rxc1 19. Na3 Qxa3 20. Rg3 Qxg3#) 15... Rxh1 { [%eval #-5] } 16. Rxa6 { [%eval #-4] } 16... Rxe1 { [%eval #-4] } 17. Rxa7 { [%eval #-3] } 17... Rxc1 { [%eval #-3] } 18. Rxc7 { [%eval #-2] } 18... Rxb1 { [%eval #-2] } 19. Rxg7 { [%eval #-1] } 19... Re1 { [%eval #-1] } 20. Nxe1# { Game ends by variant rule. } 0-1