- Blind mode tutorial
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[Event "Yearly Antichess Arena"] [Site "https://lichess.org/4MRA6V3j"] [Date "2025.05.12"] [White "mr_bh6"] [Black "chrisrapid"] [Result "0-1"] [GameId "4MRA6V3j"] [UTCDate "2025.05.12"] [UTCTime "20:16:03"] [WhiteElo "1734"] [BlackElo "2172"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+1"] [WhiteTitle "GM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Nxa6 { [%eval 3.51] } 3. b4?? { (3.51 → 0.95) Blunder. Qf3 was best. } { [%eval 0.95] } (3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6 7. Ne2 Bxe3) 3... Nxb4 { [%eval 0.05] } 4. Qg4?! { (0.05 → -0.50) Inaccuracy. Nc3 was best. } { [%eval -0.5] } (4. Nc3 Nxc2 5. Qxc2 f5 6. Qxf5 b5 7. Qxh7 Rxh7 8. Nxb5 Rxh2) 4... Nxa2 { [%eval -0.08] } 5. Rxa2 { [%eval -0.09] } 5... Ba6 { [%eval 0.48] } 6. Rxa6 { [%eval -0.1] } 6... g6 { [%eval -0.1] } 7. Rxa7 { [%eval -0.08] } 7... Rxa7 { [%eval -0.09] } 8. Qxd7? { (-0.09 → -1.69) Mistake. Qxg6 was best. } { [%eval -1.69] } (8. Qxg6 fxg6 9. Na3 Rxa3 10. Bxa3 Qa8 11. Bxe7 Qxg2 12. Bxf8 Kxf8) 8... Qxd7?? { (-1.69 → 1.53) Blunder. Kxd7 was best. } { [%eval 1.53] } (8... Kxd7 9. Ba3 Rxa3 10. Nxa3 b5 11. Nxb5 Qb8 12. Nxc7 Kxc7 13. Kd1 e6 14. Ne2) 9. Ba3?? { (1.53 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (9. c4) 9... Rxa3 { [%eval #-11] } 10. Nxa3 { [%eval #-10] } 10... Qxd2 { [%eval #-10] } 11. Kxd2 { [%eval #-9] } 11... b5 { [%eval #-9] } 12. Nxb5 { [%eval #-8] } 12... g5 { [%eval #-9] } 13. Nxc7 { [%eval #-8] } 13... Bg7 { [%eval #-8] } 14. Nxe8 { [%eval #-7] } 14... f5 { [%eval #-7] } 15. Nxg7 { [%eval #-6] } 15... e5 { [%eval #-7] } 16. Nxf5 { [%eval #-6] } 16... Nh6 { [%eval #-6] } 17. Nxh6 { [%eval #-5] } 17... Rg8 { [%eval #-5] } 18. Nxg8 { [%eval #-4] } 18... h6 { [%eval #-4] } 19. Nxh6 { [%eval #-3] } 19... g4 { [%eval #-3] } 20. Nxg4 { [%eval #-2] } 20... e4 { [%eval #-2] } 21. f3 { [%eval #-1] } 21... exf3 { [%eval #-1] } 22. Nxf3# { Game ends by variant rule. } 0-1