FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/41GFCxgi"]
[Date "2021.04.17"]
[White "kititunig123"]
[Black "RobertOkeke"]
[Result "0-1"]
[GameId "41GFCxgi"]
[UTCDate "2021.04.17"]
[UTCTime "19:15:57"]
[WhiteElo "1106"]
[BlackElo "1070"]
[WhiteRatingDiff "-29"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "60+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 0.51] } 2... Na6?? { (0.51 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qf3 Qxh3 6. Qxh3 Nh6 7. Qxh6) 3. Bxd7? { (Mate in 18 → 7.86) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 7.86] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7? { (7.86 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Nxa1 7. Qxg7 Bxg7 8. Bb2) 4. b4?? { (Mate in 14 → 0.48) Lost forced checkmate sequence. g4 was best. } { [%eval 0.48] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nd1 Bxd1 9. Nf3 Bxf3 10. h4 Bxh1) 4... Qxd2?? { (0.48 → Mate in 14) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #14] } (4... Nxb4 5. Qh5 Nxa2 6. Rxa2 Qxd2 7. Kxd2 Ba6 8. Qxh7 Rxh7 9. Rxa6) 5. Qxd2?? { (Mate in 14 → -1.55) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -1.55] } (5. Nxd2 Nxb4 6. Qg4 Nxc2 7. Qxg7 Nxa1 8. Qxf8 Kxf8 9. g4 Bxg4 10. Kd1 Bxd1 11. Ne2 Bxe2) 5... Nxb4 { [%eval -1.71] } 6. Qxb4 { [%eval -1.0] } 6... c5?? { (-1.00 → 2.00) Blunder. Bh3 was best. } { [%eval 2.0] } (6... Bh3 7. Nxh3) 7. Qxc5 { [%eval 1.97] } 7... a6?? { (1.97 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } { [%eval #12] } (7... Bh3) 8. Qxc8?? { (Mate in 12 → 4.31) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 4.31] } (8. Qxe7 Kxe7 9. g4 Bxg4 10. Nf3 Bxf3 11. Na3 Bxh1 12. f3 Bxf3 13. Nb5 axb5 14. Rb1 Rxa2) 8... Rxc8 { [%eval 4.17] } 9. Nc3?! { (4.17 → 2.88) Inaccuracy. c4 was best. } { [%eval 2.88] } (9. c4 Rxc4 10. Na3 Rxc1 11. Rxc1 Kd7 12. Rc8 Kxc8 13. Ne2 Kd7 14. Kd2 a5 15. Rb1 Kc7) 9... Rxc3 { [%eval 3.61] } 10. Ba3?? { (3.61 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (10. Rb1) 10... Rxe3?? { (Mate in 10 → 0.51) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 0.51] } (10... Rxc2 11. Bxe7 Rxa2 12. Bxf8 Kxf8 13. Rxa2 a5 14. Rxa5 f5 15. Rxf5 Kf7 16. Rxf7 h5 17. Rxg7) 11. Bxe7?? { (0.51 → -3.45) Blunder. fxe3 was best. } { [%eval -3.45] } (11. fxe3) 11... Rxe1 { [%eval -3.74] } 12. Bxf8?? { (-3.74 → Mate in 7) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #-7] } (12. Rxe1 Bxe7 13. Rxe7 Nxe7 14. Ne2 Kd7 15. Ra1 a5 16. h4 g5 17. hxg5 Kc6 18. g6 fxg6) 12... Rxg1?? { (Mate in 7 → -4.13) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -4.13] } (12... Kxf8 13. Rxe1 Ke8 14. Rxe8 Nf6 15. Rxh8 Nd7 16. Rxh7 a5 17. Rxg7 a4 18. Rxf7 a3 19. Rxd7#) 13. Bxg7?? { (-4.13 → Mate in 6) Checkmate is now unavoidable. Rhxg1 was best. } { [%eval #-6] } (13. Rhxg1) 13... Rxg2 { [%eval #-6] } 14. Bxh8 { [%eval #-5] } 14... Rxh2 { [%eval #-5] } 15. Rxh2 { [%eval #-4] } 15... Nf6?? { (Mate in 4 → -2.18) Lost forced checkmate sequence. h5 was best. } { [%eval -2.18] } (15... h5 16. Rxh5 Nh6 17. Rxh6 Ke7 18. Rxa6 Kf6 19. Rxf6#) 16. Bxf6?? { (-2.18 → Mate in 4) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-4] } (16. Rxh7 Nxh7) 16... Ke7?! { (Mate in 4 → -53.34) Lost forced checkmate sequence. Kd7 was best. } { [%eval -53.34] } (16... Kd7 17. Rxh7 Kc7 18. Rxf7 Kd8 19. Bxd8 a5 20. Bxa5#) 17. Bxe7?! { (-53.34 → Mate in 3) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-3] } (17. Rxh7 Kxf6 18. Rxf7 Kxf7 19. Rd1 a5 20. Rd4 Kg6 21. Rc4 Kh5 22. Rg4 Kxg4 23. f3 Kxf3) 17... f6?? { (Mate in 3 → Mate in 27) Lost forced checkmate sequence. h5 was best. } { [%eval #27] } (17... h5 18. Rxh5 a5 19. Rxa5 f6 20. Bxf6#) 18. Bxf6?? { (Mate in 27 → Mate in 2) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-2] } (18. Rxh7 a5 19. Bxf6 a4 20. f4 a3 21. Bb2 axb2 22. f5 bxa1=K 23. Rb7 Kxa2 24. Rb1 Kxb1) 18... h5 { [%eval #-2] } 19. Rxh5 { [%eval #-1] } 19... a5 { [%eval #-1] } 20. Rxa5# { Game ends by variant rule. } 0-1