- Blind mode tutorial
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[Event "Daily Antichess Arena"] [Site "https://lichess.org/3kaShzRC"] [Date "2025.11.02"] [White "SKUKavinda"] [Black "jvmborges"] [Result "1-0"] [GameId "3kaShzRC"] [UTCDate "2025.11.02"] [UTCTime "00:33:19"] [WhiteElo "1591"] [BlackElo "1382"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... Nxh6 { [%eval #15] } 3. Qd2?? { (Mate in 15 → -0.22) Lost forced checkmate sequence. b4 was best. } { [%eval -0.22] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 3... Qg5?? { (-0.22 → 3.39) Blunder. Qf6 was best. } { [%eval 3.39] } (3... Qf6 4. Qxh6 Qxb2 5. Qxh7 Qxa1 6. Qxg7 Qxa2 7. Qxf8 Qxc2 8. Qxe8) 4. Qxg5 { [%eval 3.36] } 4... Ng4?? { (3.36 → Mate in 14) Checkmate is now unavoidable. Bc5 was best. } { [%eval #14] } (4... Bc5 5. Qxh6 gxh6 6. Nd2 Bxf2 7. Kxf2 Ke7 8. Nh3 Kf6 9. Ke3 a6 10. Ke4) 5. Qxg7 { [%eval #14] } 5... Nxh2 { [%eval #13] } 6. Rxh2 { [%eval #13] } 6... Bxg7 { [%eval #12] } 7. Rxh7 { [%eval #12] } 7... Bxb2 { [%eval #11] } 8. Rxf7 { [%eval #11] } 8... Bxa1 { [%eval #10] } 9. Rxd7 { [%eval #10] } 9... Bxd7 { [%eval #9] } 10. a4 { [%eval #9] } 10... Bxa4 { [%eval #8] } 11. Nh3 { [%eval #9] } 11... Rxh3 { [%eval #8] } 12. gxh3 { [%eval #8] } 12... Bxc2 { [%eval #7] } 13. Nc3 { [%eval #7] } 13... Bxd3 { [%eval #6] } 14. exd3 { [%eval #6] } 14... Bxc3 { [%eval #5] } 15. d4 { [%eval #5] } 15... Bxe1 { [%eval #4] } 16. Be2 { [%eval #4] } 16... Bxf2 { [%eval #3] } 17. h4?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. d5 was best. } { [%eval #-12] } (17. d5 exd5 18. h4 Bxh4 19. Ba6 bxa6#) 17... Bxh4?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Bxd4 was best. } { [%eval #2] } (17... Bxd4 18. Bd1 a5 19. h5 a4 20. Bxa4 Rxa4 21. h6 Bg7 22. hxg7 Ke7 23. g8=Q) 18. d5 { [%eval #2] } 18... exd5 { [%eval #1] } 19. Ba6 { [%eval #1] } 19... bxa6# { Game ends by variant rule. } 1-0