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[Event "rated Antichess game"] [Site "https://lichess.org/3kP0rtwM"] [Date "2025.06.09"] [White "zakimchess"] [Black "SaiBaba0108"] [Result "1-0"] [GameId "3kP0rtwM"] [UTCDate "2025.06.09"] [UTCTime "09:09:28"] [WhiteElo "1726"] [BlackElo "1395"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 2.92] } 8... Nd7 { [%eval 2.9] } 9. Qxf8 { [%eval 2.61] } 9... Nxf8 { [%eval 2.69] } 10. e4?? { (2.69 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (10. c4 Rh8 11. Ne2 Rc8 12. Bc1 g5 13. Nbc3 Ng6 14. h4 gxh4 15. f4 Nxf4) 10... g6 { [%eval #-9] } 11. Nc3 { [%eval #-8] } 11... h6 { [%eval #-8] } 12. Bxh6 { [%eval #-7] } 12... Rg7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rh8 was best. } { [%eval 0.0] } (12... Rh8 13. Bxf8 Rxh2 14. Bxe7 Rxf2 15. Kxf2 g5 16. Bxg5 Rd8 17. Bxd8 a5 18. Bxc7) 13. Bxg7 { [%eval 0.0] } 13... c5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rb8 was best. } { [%eval #10] } (13... Rb8 14. Bxf8 Rxb2 15. Bxe7 Rxa2 16. Nxa2 c5 17. Bxc5 g5 18. Bxa7 g4 19. Nf3) 14. Bxf8 { [%eval #10] } 14... Rxf8 { [%eval #9] } 15. Kd2 { [%eval #9] } 15... Rxf2 { [%eval #8] } 16. Re1 { [%eval #8] } 16... Rxd2 { [%eval #7] } 17. Rf1 { [%eval #7] } 17... Rxc2 { [%eval #6] } 18. Re1 { [%eval #9] } 18... Rxc3 { [%eval #8] } 19. bxc3 { [%eval #8] } 19... e5 { [%eval #7] } 20. Rd1 { [%eval #8] } 20... a5 { [%eval #6] } 21. c4 { [%eval #6] } 21... a4 { [%eval #5] } 22. Ne2 { [%eval #5] } 22... g5 { [%eval #4] } 23. Nf4?? { (Mate in 4 → 2.76) Lost forced checkmate sequence. h4 was best. } { [%eval 2.76] } (23. h4 gxh4 24. Ng3 hxg3 25. Rf1 g2 26. a3 gxf1=K#) 23... gxf4 { [%eval 3.19] } 24. h4 { [%eval 1.77] } 24... f3 { [%eval 2.41] } 25. h5 { [%eval 2.35] } 25... f2 { [%eval 1.29] } 26. Re1?? { (1.29 → Mate in 19) Checkmate is now unavoidable. Rd6 was best. } { [%eval #-19] } (26. Rd6 f1=N 27. Rb6 Nh2 28. h6 Nf3 29. h7 a3 30. Rb7 Ng1 31. h8=K Ne2) 26... fxe1=N { [%eval #-19] } 27. h6 { [%eval #-18] } 27... a3 { [%eval #-18] } 28. h7 { [%eval -6.84] } 28... Ng2?? { (-6.84 → 0.00) Blunder. Nf3 was best. } { [%eval 0.0] } (28... Nf3 29. h8=K Nd2 30. Kg7 Nxc4 31. Kh6 Na5 32. Kg5 Nb3 33. axb3 c4 34. bxc4) 29. h8=N { [%eval 0.0] } 29... Ne3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ne1 was best. } { [%eval #2] } (29... Ne1 30. Ng6 Nc2 31. Nxe5 Na1 32. Nf3 Nc2 33. Ng5 Na1) 30. Ng6 { [%eval #2] } 30... Nxc4 { [%eval #1] } 31. Nxe5 { [%eval #1] } 31... Nxe5# { Game ends by variant rule. } 1-0