- Blind mode tutorial
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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/3XVgKl5v"] [Date "2025.08.06"] [White "tg_kovenkolife"] [Black "TheKingOfGoodTimes"] [Result "1-0"] [GameId "3XVgKl5v"] [UTCDate "2025.08.06"] [UTCTime "18:45:17"] [WhiteElo "1751"] [BlackElo "2197"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 2.84] } 8... Nd7 { [%eval 2.62] } 9. Qxf8 { [%eval 2.75] } 9... Nxf8 { [%eval 2.91] } 10. c4 { [%eval 2.76] } 10... h5? { (2.76 → 4.87) Mistake. h6 was best. } { [%eval 4.87] } (10... h6 11. Nc3 Re8 12. Bc1 Rd8 13. Kd1 Rxd1 14. Nxd1 g6 15. Ne2 Rg7 16. a4) 11. Nc3? { (4.87 → 3.03) Mistake. e4 was best. } { [%eval 3.03] } (11. e4) 11... Rh8? { (3.03 → 5.76) Mistake. h4 was best. } { [%eval 5.76] } (11... h4 12. Ke2) 12. h3?? { (5.76 → 1.72) Blunder. Ke2 was best. } { [%eval 1.72] } (12. Ke2 e5) 12... Nh7?! { (1.72 → 3.00) Inaccuracy. Rh6 was best. } { [%eval 3.0] } (12... Rh6) 13. c5 { [%eval 3.23] } 13... Rae8?! { (3.23 → 4.07) Inaccuracy. Nf8 was best. } { [%eval 4.07] } (13... Nf8 14. a4) 14. a4 { [%eval 4.0] } 14... Nf8 { [%eval 4.87] } 15. a5 { [%eval 4.0] } 15... g6?! { (4.00 → 6.31) Inaccuracy. Rh6 was best. } { [%eval 6.31] } (15... Rh6 16. Nge2) 16. Na4 { [%eval 5.98] } 16... Rh7 { [%eval 5.66] } 17. a6 { [%eval 5.62] } 17... Rh8 { [%eval 6.32] } 18. Nb6 { [%eval 6.46] } 18... cxb6 { [%eval 5.41] } 19. cxb6 { [%eval 4.25] } 19... axb6 { [%eval 3.99] } 20. Ba5?? { (3.99 → Mate in 6) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-6] } (20. Ne2 g5) 20... bxa5 { [%eval #-6] } 21. Rxa5 { [%eval #-5] } 21... Rb8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Ra8 was best. } { [%eval #8] } (21... Ra8 22. Rxh5 Rxa6 23. Rxh8 e5 24. Rxf8 Rf6 25. Rxf6 e4 26. Rxg6#) 22. Rxh5 { [%eval #8] } 22... Rxb2 { [%eval #7] } 23. Rxh8 { [%eval #7] } 23... Rxf2 { [%eval #6] } 24. Rxf8 { [%eval #6] } 24... Rxf8 { [%eval #5] } 25. Nf3 { [%eval #5] } 25... Rxf3 { [%eval #4] } 26. a7 { [%eval #4] } 26... Rxe3 { [%eval #3] } 27. a8=R { [%eval #7] } 27... Rxe1 { [%eval #5] } 28. Ra1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rh8 was best. } { [%eval #-7] } (28. Rh8 Re5 29. h4 Rg5 30. hxg5 e5 31. Rf8 e4 32. Rf3 exf3#) 28... Rxa1 { [%eval #-7] } 29. h4 { [%eval #-6] } 29... g5 { [%eval #-6] } 30. hxg5 { [%eval #-5] } 30... e5?? { (Mate in 5 → -1.90) Lost forced checkmate sequence. Rf1 was best. } { [%eval -1.9] } (30... Rf1 31. g6 Rf8 32. g7 Rf5 33. g8=B e6 34. Bxe6 Rf7 35. Bxf7#) 31. g6 { [%eval -1.9] } 31... e4?? { (-1.90 → Mate in 5) Checkmate is now unavoidable. Rd1 was best. } { [%eval #5] } (31... Rd1 32. g7 Rd4 33. g8=K e4 34. Kf7 e3 35. Ke6 Rg4 36. Kd5 Rg8 37. Ke5) 32. g7 { [%eval #5] } 32... Ra3 { [%eval #4] } 33. g8=B { [%eval #4] } 33... Ra2 { [%eval #3] } 34. Bxa2 { [%eval #3] } 34... e3 { [%eval #2] } 35. Bb3 { [%eval #2] } 35... e2 { [%eval #1] } 36. Bd1 { [%eval #1] } 36... exd1=N# { Game ends by variant rule. } 1-0