lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/3EUiDafj"] [Date "2019.10.11"] [Round "-"] [White "Link"] [Black "Shiaxou"] [Result "0-1"] [UTCDate "2019.10.11"] [UTCTime "18:09:44"] [WhiteElo "1993"] [BlackElo "2162"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.46] } 1... c5?? { (0.46 → 2.49) Blunder. Best move was b5. } { [%eval 2.49] } (1... b5) 2. Bb5?? { (2.49 → 0.54) Blunder. Best move was Ba6. } { [%eval 0.54] } (2. Ba6 Nxa6 3. Ne2 Qb6 4. c3 Qxb2 5. Bxb2 e5 6. Bc1 Rb8 7. a3 Ne7 8. Ra2 g6) 2... c4?! { (0.54 → 1.52) Inaccuracy. Best move was Qc7. } { [%eval 1.52] } (2... Qc7 3. Bxd7) 3. Bxd7 { [%eval 2.02] } 3... Kxd7 { [%eval 1.21] } 4. Qg4?? { (1.21 → -1.07) Blunder. Best move was b3. } { [%eval -1.07] } (4. b3) 4... Qb6?? { (-1.07 → 2.42) Blunder. Best move was c3. } { [%eval 2.42] } (4... c3 5. bxc3 Qc7 6. Qxd7 Qxh2 7. Qxb7 Qxh1 8. Qxa7 Qxg1 9. Qxe7 Qxe1 10. Qxf8 Qxc1 11. Qxg7) 5. Qxg7?? { (2.42 → -1.63) Blunder. Best move was Qxc4. } { [%eval -1.63] } (5. Qxc4 Qxb2) 5... Qxb2?? { (-1.63 → 1.18) Blunder. Best move was Bxg7. } { [%eval 1.18] } (5... Bxg7) 6. Qxb2 { [%eval 0.86] } 6... b6? { (0.86 → 2.15) Mistake. Best move was b5. } { [%eval 2.15] } (6... b5 7. Qxb5) 7. Qxb6 { [%eval 2.65] } 7... axb6 { [%eval 3.34] } 8. d3?? { (3.34 → -1.03) Blunder. Best move was c3. } { [%eval -1.03] } (8. c3) 8... cxd3 { [%eval -1.38] } 9. cxd3 { [%eval -1.06] } 9... Rxa2 { [%eval -0.76] } 10. Rxa2 { [%eval -0.64] } 10... Ba6 { [%eval -0.78] } 11. Rxa6 { [%eval -1.53] } 11... Nxa6 { [%eval -2.04] } 12. Nh3?? { (-2.04 → Mate in 10) Checkmate is now unavoidable. Best move was e4. } { [%eval #-10] } (12. e4 e6) 12... e5 { [%eval #-10] } 13. Nf4 { [%eval #-9] } 13... exf4 { [%eval #-9] } 14. exf4 { [%eval #-8] } 14... Ba3 { [%eval #-8] } 15. Nxa3 { [%eval #-6] } 15... b5 { [%eval #-6] } 16. Nxb5 { [%eval #-5] } 16... Kd6 { [%eval #-5] } 17. Nxd6 { [%eval #-4] } 17... Nc7 { [%eval #-4] } 18. Nxf7 { [%eval #-3] } 18... Ne6 { [%eval #-3] } 19. Nxh8 { [%eval #-2] } 19... Nxf4 { [%eval #-2] } 20. Bxf4 { [%eval #-1] } 20... Nh6 { [%eval #-1] } 21. Bxh6# { Game ends by variant rule. } 0-1
Reconnecting