lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/36G4gmGI"] [Date "2019.10.01"] [Round "-"] [White "RTPonting"] [Black "tolius"] [Result "0-1"] [UTCDate "2019.10.01"] [UTCTime "07:19:40"] [WhiteElo "1838"] [BlackElo "2297"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.2] } 1... b5 { [%eval 1.38] } 2. Bxb5 { [%eval 1.73] } 2... Ba6 { [%eval 1.59] } 3. Bxa6 { [%eval 1.84] } 3... Nxa6 { [%eval 2.51] } 4. b4?? { (2.51 → 0.00) Blunder. Best move was a4. } { [%eval 0.0] } (4. a4 e6) 4... Nxb4 { [%eval 0.88] } 5. Qh5 { [%eval 0.0] } 5... Nxa2 { [%eval 0.51] } 6. Rxa2?? { (0.51 → -6.31) Blunder. Best move was Qxh7. } { [%eval -6.31] } (6. Qxh7 Rxh7) 6... g6?? { (-6.31 → 2.73) Blunder. Best move was Rb8. } { [%eval 2.73] } (6... Rb8 7. Rxa7) 7. Rxa7 { [%eval 2.5] } 7... Rxa7 { [%eval 2.12] } 8. Qxh7 { [%eval 1.89] } 8... Rxh7 { [%eval 1.91] } 9. Na3?? { (1.91 → -0.39) Blunder. Best move was Ba3. } { [%eval -0.39] } (9. Ba3) 9... Rxh2 { [%eval -0.5] } 10. Rxh2 { [%eval -0.61] } 10... Rxa3 { [%eval -0.8] } 11. Bxa3 { [%eval -0.36] } 11... c5 { [%eval 0.0] } 12. Bxc5 { [%eval -0.19] } 12... Qa8 { [%eval 0.0] } 13. Bxe7 { [%eval -0.31] } 13... Qxg2 { [%eval -0.21] } 14. Rxg2 { [%eval 0.0] } 14... Bxe7 { [%eval 0.0] } 15. Rxg6 { [%eval -0.17] } 15... fxg6 { [%eval -0.1] } 16. Ne2 { [%eval -0.48] } 16... Bd6 { [%eval -0.23] } 17. Ng3?! { (-0.23 → -0.84) Inaccuracy. Best move was Nc1. } { [%eval -0.84] } (17. Nc1) 17... Bxg3 { [%eval -0.82] } 18. fxg3 { [%eval -0.92] } 18... g5 { [%eval -0.43] } 19. Ke2?? { (-0.43 → -2.72) Blunder. Best move was d4. } { [%eval -2.72] } (19. d4) 19... Ne7 { [%eval -1.59] } 20. d3?? { (-1.59 → Mate in 16) Checkmate is now unavoidable. Best move was g4. } { [%eval #-16] } (20. g4 Ng6 21. Kf2 Kf7 22. Ke1 Kf8 23. Ke2 Kg7 24. e4 Nf8 25. e5 Kf7 26. e6 Kxe6) 20... Ng6 { [%eval #-16] } 21. g4 { [%eval #-13] } 21... d5 { [%eval #-13] } 22. e4 { [%eval #-12] } 22... dxe4 { [%eval #-12] } 23. dxe4 { [%eval #-11] } 23... Ne7 { [%eval #-11] } 24. Ke3 { [%eval #-10] } 24... Nd5 { [%eval #-10] } 25. exd5 { [%eval #-9] } 25... Kf7 { [%eval #-9] } 26. Kf4 { [%eval #-8] } 26... gxf4 { [%eval #-8] } 27. d6 { [%eval #-7] } 27... f3 { [%eval #-7] } 28. d7 { [%eval #-6] } 28... f2 { [%eval #-6] } 29. d8=B { [%eval #-4] } 29... Ke7 { [%eval #-4] } 30. Bxe7 { [%eval #-3] } 30... f1=R { [%eval #-3] } 31. Bd6 { [%eval #-1] } 31... Rf4 { [%eval #-1] } 32. Bxf4# { Game ends by variant rule. } 0-1
Reconnecting