lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/34QK6iDZ"] [Date "2020.12.15"] [White "FunksterMonov"] [Black "Bill0007"] [Result "1/2-1/2"] [UTCDate "2020.12.15"] [UTCTime "19:02:53"] [WhiteElo "1980"] [BlackElo "1631"] [WhiteRatingDiff "-68"] [BlackRatingDiff "+16"] [Variant "Standard"] [TimeControl "2700+15"] [ECO "A13"] [Opening "English Opening: Agincourt Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.2] } 1... e6 { [%eval 0.29] } { A13 English Opening: Agincourt Defense } 2. g3 { [%eval 0.39] } 2... d5 { [%eval 0.33] } 3. cxd5 { [%eval -0.05] } 3... exd5 { [%eval 0.33] } 4. d4?! { (0.33 → -0.29) Inaccuracy. Bg2 was best. } { [%eval -0.29] } (4. Bg2 Nf6 5. Nf3 Bc5 6. O-O O-O 7. d4 Bb6 8. Bf4 h6) 4... Nf6 { [%eval -0.29] } 5. Nf3 { [%eval -0.13] } 5... Be7 { [%eval -0.13] } 6. Bg2 { [%eval 0.0] } 6... c6 { [%eval -0.36] } 7. O-O { [%eval -0.21] } 7... O-O { [%eval -0.25] } 8. Nc3 { [%eval -0.46] } 8... Bf5 { [%eval -0.43] } 9. Nh4 { [%eval -0.6] } 9... Bg4 { [%eval -0.24] } 10. Qd3 { [%eval -0.45] } 10... Qd7 { [%eval -0.38] } 11. a3 { [%eval -0.35] } 11... Na6 { [%eval -0.37] } 12. b4 { [%eval -0.37] } 12... Nc7 { [%eval -0.51] } 13. Bf4 { [%eval -0.2] } 13... Rac8 { [%eval -0.45] } 14. Rfe1 { [%eval -0.33] } 14... Rfe8 { [%eval -0.58] } 15. Be5 { [%eval -0.79] } 15... Nh5 { [%eval -1.08] } 16. Nf3 { [%eval -1.07] } 16... Bf5 { [%eval -0.62] } 17. Qd2 { [%eval -0.85] } 17... Nb5 { [%eval -0.81] } 18. Nxb5 { [%eval -0.66] } 18... cxb5 { [%eval -0.71] } 19. Rec1 { [%eval -0.87] } 19... Rc4 { [%eval -0.63] } 20. Ne1 { [%eval -1.09] } 20... Rec8?! { (-1.09 → -0.44) Inaccuracy. g5 was best. } { [%eval -0.44] } (20... g5 21. Bf3 Ng7 22. Bxg7 Kxg7 23. Bg2 Rec8 24. Nd3 Qc6 25. Rd1 Rxd4 26. Qe3 Bf6 27. Nc5) 21. Nd3 { [%eval -0.42] } 21... b6 { [%eval -0.17] } 22. Bf3 { [%eval -0.11] } 22... Nf6 { [%eval 0.0] } 23. Bf4 { [%eval -0.18] } 23... Bxd3?! { (-0.18 → 0.42) Inaccuracy. Ne4 was best. } { [%eval 0.42] } (23... Ne4 24. Bxe4 dxe4 25. Ne5 Rxc1+ 26. Rxc1 Qd5 27. Rxc8+ Bxc8 28. Qc2 Bh3 29. Nc6 Bf6 30. Be5) 24. exd3 { [%eval 0.36] } 24... Rxc1+ { [%eval 0.3] } 25. Rxc1 { [%eval 0.36] } 25... h6 { [%eval 0.35] } 26. Rxc8+ { [%eval 0.36] } 26... Qxc8 { [%eval 0.46] } 27. Qc1?! { (0.46 → -0.13) Inaccuracy. Kg2 was best. } { [%eval -0.13] } (27. Kg2 Qc6 28. Be5 Qd7 29. h3 Ne8 30. Qc1 Nf6 31. Qc2 Bd8 32. Qa2 a6 33. Qd2 Ne8) 27... Qxc1+ { [%eval -0.03] } 28. Bxc1 { [%eval -0.13] } 28... Bd6 { [%eval 0.12] } 29. h4 { [%eval 0.07] } 29... Kf8 { [%eval 0.02] } 30. g4 { [%eval 0.03] } 30... Be7 { [%eval 0.14] } 31. g5 { [%eval -0.11] } 31... hxg5 { [%eval -0.16] } 32. hxg5 { [%eval -0.09] } 32... Nh7 { [%eval -0.07] } 33. Bxd5 { [%eval 0.0] } 33... Nxg5 { [%eval -0.12] } 34. Be3 { [%eval -0.1] } 34... Ne6 { [%eval -0.12] } 35. Kg2 { [%eval 0.0] } 35... Bf6 { [%eval 0.0] } 36. Bxe6 { [%eval 0.0] } 36... fxe6 { [%eval 0.0] } 37. Kf3 { [%eval -0.01] } 37... Ke7 { [%eval 0.0] } 38. Ke4 { [%eval 0.0] } 38... Kd6 { [%eval 0.0] } 39. Bf4+ { [%eval 0.0] } 39... Kc6 { [%eval 0.0] } 40. Be5 { [%eval 0.0] } 40... a5?? { (0.00 → 5.79) Blunder. Bh4 was best. } { [%eval 5.79] } (40... Bh4 41. Bxg7 Bxf2 42. Ke5 Kd7 43. d5 Bg3+ 44. Ke4 Be1 45. Bd4 Bd2 46. Bb2 Bh6 47. dxe6+) 41. Bxf6 { [%eval 6.0] } 41... gxf6 { [%eval 5.82] } 42. d5+ { [%eval 5.74] } 42... Kd6 { [%eval 6.1] } 43. dxe6 { [%eval 6.14] } 43... Kxe6 { [%eval 6.48] } 44. f4?? { (6.48 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (44. d4) 44... f5+ { [%eval 0.0] } 45. Kd4 { [%eval 0.0] } 45... Kd6 { [%eval 0.0] } 46. Kc3 { [%eval 0.0] } 46... Kd5 { [%eval 0.0] } 47. Kc2 { [%eval 0.0] } 47... Kd4 { [%eval 0.0] } 48. Kd2 { [%eval 0.0] } 48... a4 { [%eval 0.0] } 49. Ke2 { [%eval 0.0] } 49... Kc3 { [%eval 0.0] } 50. Ke3 { [%eval 0.0] } 50... Kb3 { [%eval 0.0] } 51. Kd2 { [%eval 0.0] } 51... Kxa3 { [%eval 0.0] } 52. Kc3 { [%eval 0.0] } 52... Ka2 { [%eval 0.0] } 53. Kc2 { [%eval 0.0] } 53... a3 { [%eval 0.0] } 54. d4 { [%eval 0.0] } 54... Ka1 { [%eval 0.0] } 55. Kc1 { [%eval 0.0] } 55... a2 { [%eval 0.0] } 56. d5 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2
Reconnecting