- Blind mode tutorial
lichess.org
Donate
FEN
[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/2qyCN9NA"] [Date "2025.11.12"] [White "tema_v"] [Black "Invinciblesid"] [Result "0-1"] [GameId "2qyCN9NA"] [UTCDate "2025.11.12"] [UTCTime "12:53:03"] [WhiteElo "2194"] [BlackElo "1784"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. Qg4?? { (1.72 → -1.30) Blunder. c3 was best. } { [%eval -1.3] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval 0.0] } 6. Qxg7 { [%eval -0.32] } 6... Bxe3 { [%eval 0.0] } 7. fxe3?! { (0.00 → -0.76) Inaccuracy. Qxh8 was best. } { [%eval -0.76] } (7. Qxh8 Bxf2 8. Qxg8 Bxg1 9. Qxh7 Bxh2 10. Qxh2 e5 11. Qxe5 Qg5) 7... Qh4 { [%eval -0.14] } 8. Qxh7?? { (-0.14 → -7.96) Blunder. Qxg8 was best. } { [%eval -7.96] } (8. Qxg8 Qxe1 9. Qxe8 Qxg1 10. Qxd7 Qxh2 11. Rxh2 Nxd7 12. Rxh7 Rxh7) 8... Qxe1 { [%eval -6.79] } 9. Qxh8 { [%eval -6.15] } 9... Qxe3?? { (-6.15 → -0.89) Blunder. Qxg1 was best. } { [%eval -0.89] } (9... Qxg1 10. Qxg8 Qxc1 11. Rxc1 Na6 12. Qxe8 Bxe8 13. Rg1 c5 14. Rh1 e5 15. c3) 10. Qxg8 { [%eval -1.04] } 10... Qxc1?! { (-1.04 → -0.29) Inaccuracy. Qxg1 was best. } { [%eval -0.29] } (10... Qxg1 11. Rxg1) 11. Qxe8 { [%eval -0.19] } 11... Qxc2?? { (-0.19 → 2.11) Blunder. Qxg1 was best. } { [%eval 2.11] } (11... Qxg1) 12. Qxf7?? { (2.11 → Mate in 9) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-9] } (12. Qxd7 Nxd7) 12... Qxg2?? { (Mate in 9 → 1.47) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 1.47] } (12... Qxa2 13. Qxe6 Qxg2 14. Qxd7 Qxh1 15. Qxc7 Qxg1 16. Qxa7 Qxb1 17. Qxb8 Rxb8 18. Rxb1) 13. Qxe6?? { (1.47 → Mate in 12) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-12] } (13. Qxd7 Nxd7) 13... Qxh2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #9] } (13... Qxh1 14. Qxd7 Qxg1 15. Qxc7 Qxb1 16. Rxb1 a6 17. Qxb8 Rxb8 18. Rxb8 a5 19. Rb4) 14. Rxh2 { [%eval #9] } 14... Bxe6 { [%eval #8] } 15. Na3 { [%eval #10] } 15... Bxa2 { [%eval #9] } 16. Raxa2 { [%eval #9] } 16... c5 { [%eval #8] } 17. Raf2 { [%eval #8] } 17... Na6 { [%eval #4] } 18. Nc2 { [%eval #10] } 18... Rf8 { [%eval #9] } 19. Rxf8 { [%eval #9] } 19... Nb4 { [%eval #7] } 20. Nxb4 { [%eval #7] } 20... cxb4 { [%eval #6] } 21. Rc8 { [%eval #7] } 21... a5 { [%eval #6] } 22. Rhc2 { [%eval #6] } 22... b3 { [%eval #5] } 23. Rd8 { [%eval #6] } 23... bxc2 { [%eval #5] } 24. Rd1?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-14] } (24. Nf3 a4 25. Rd3 a3 26. Rxa3 c1=K 27. Nd2 Kxd2 28. Rc3 Kxc3#) 24... cxd1=N { [%eval #-14] } 25. Ne2 { [%eval #-2] } 25... Nc3 { [%eval #-2] } 26. Nxc3 { [%eval #-1] } 26... a4 { [%eval #-1] } 27. Nxa4# { Game ends by variant rule. } 0-1