lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/26oJGZov"] [Date "2020.09.01"] [White "MistahReggae"] [Black "lapalma"] [Result "0-1"] [UTCDate "2020.09.01"] [UTCTime "04:01:42"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.84] } 1... f6?? { (1.84 → 9.09) Blunder. b5 was best. } { [%eval 9.09] } (1... b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7) 2. g3?? { (9.09 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (2. Ba6 bxa6 3. Qg4 g5 4. Qxd7 Kxd7 5. Na3 a5 6. b4 axb4) 2... d6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (2... b5 3. Bxb5 Bb7 4. Bxd7 Bxh1 5. Bxe8 Qxd2 6. Qxd2 Bd5 7. Qxd5 Nh6 8. Qxa8 g5 9. Qxa7) 3. c3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-15] } (3. Qg4 Bxg4 4. Nf3 Bxf3 5. Bb5 Bxh1 6. Bxe8 Qxe8 7. e4 Bxe4 8. Nc3 Bxc2 9. Ne4 Bxe4) 3... Bg4?? { (Mate in 15 → -0.58) Lost forced checkmate sequence. b5 was best. } { [%eval -0.58] } (3... b5 4. Bxb5 Nc6 5. Bxc6 Kf7 6. Bxa8 Bb7 7. Bxb7 Qa8 8. Bxa8 d5 9. Bxd5 h6 10. Bxf7) 4. Qxg4 { [%eval -1.3] } 4... Qd7? { (-1.30 → 0.09) Mistake. Kf7 was best. } { [%eval 0.09] } (4... Kf7 5. Qxg7) 5. Qxg7?! { (0.09 → -0.52) Inaccuracy. Qxd7 was best. } { [%eval -0.52] } (5. Qxd7 Kxd7 6. Na3 g6 7. Nb5 Bh6 8. Nxa7 Bxe3 9. fxe3 Rxa7 10. Bb5 Rxa2 11. Bxd7 Nxd7) 5... Bxg7 { [%eval -0.24] } 6. g4?! { (-0.24 → -0.82) Inaccuracy. Bh3 was best. } { [%eval -0.82] } (6. Bh3 Qxh3) 6... Qxg4 { [%eval -0.99] } 7. Nh3?? { (-0.99 → -4.26) Blunder. Nf3 was best. } { [%eval -4.26] } (7. Nf3) 7... Qxh3 { [%eval -3.57] } 8. Bxh3 { [%eval -3.78] } 8... f5 { [%eval -3.8] } 9. Bxf5 { [%eval -3.8] } 9... Bxc3 { [%eval -3.97] } 10. Bxh7?? { (-3.97 → Mate in 10) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-10] } (10. Nxc3) 10... Bxb2?? { (Mate in 10 → 1.84) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 1.84] } (10... Rxh7 11. bxc3 Rxh2 12. Rxh2 Nh6 13. Rxh6 e6 14. Rxe6 d5 15. Rxe8 Nc6 16. Rxa8 Ne5 17. Rxa7) 11. Bxg8?? { (1.84 → Mate in 9) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-9] } (11. Bxb2 Rxh7 12. Rg1 Rxh2 13. Rxg8 Rxf2 14. Rxe8 Rxd2 15. Rxb8 Rxb8 16. Nxd2 Rg8 17. Ke2 Rh8) 11... Rxh2?? { (Mate in 9 → 0.18) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 0.18] } (11... Rxg8 12. Bxb2 Rg7 13. Bxg7 Kf8 14. Bxf8 c5 15. Bxe7 Nc6 16. Bxd6 Rg8 17. Bxc5 Nd4 18. exd4) 12. Bxb2?? { (0.18 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-8] } (12. Rxh2 Bxc1) 12... Rxf2 { [%eval #-8] } 13. Kxf2 { [%eval #-7] } 13... Kf7 { [%eval #-7] } 14. Bxf7 { [%eval #-6] } 14... e5?? { (Mate in 6 → Mate in 16) Lost forced checkmate sequence. e6 was best. } { [%eval #16] } (14... e6 15. Bxe6 d5 16. Bxd5 a5 17. Bxb7 a4 18. Bxa8 Nc6 19. Bxc6 a3 20. Nxa3#) 15. Bxe5 { [%eval #16] } 15... dxe5 { [%eval #15] } 16. d4 { [%eval #15] } 16... exd4 { [%eval #14] } 17. exd4 { [%eval #14] } 17... c5 { [%eval #9] } 18. dxc5 { [%eval #9] } 18... b6 { [%eval #7] } 19. cxb6 { [%eval #7] } 19... axb6 { [%eval #6] } 20. a4 { [%eval #9] } 20... Rxa4 { [%eval #8] } 21. Rxa4 { [%eval #8] } 21... Na6 { [%eval #7] } 22. Rxa6 { [%eval #7] } 22... b5 { [%eval #6] } 23. Nd2 { [%eval #12] } 23... b4 { [%eval #11] } 24. Ne4?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-1] } (24. Nc4 b3 25. Ne3 b2 26. Ke1 b1=K 27. Nc2 Kxc2 28. Kd2 Kxd2 29. Rc1 Kxc1 30. Ra3 Kd1) 24... b3 { [%eval #-1] } 25. Bxb3# { Game ends by variant rule. } 0-1
Reconnecting