lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/25Oh6pOr"] [Date "2019.10.21"] [Round "-"] [White "GrohochetGrom"] [Black "MagnusXL"] [Result "0-1"] [UTCDate "2019.10.21"] [UTCTime "17:17:52"] [WhiteElo "2195"] [BlackElo "2124"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } 1... b5 { [%eval 0.87] } 2. Bxb5 { [%eval 0.81] } 2... Ba6?! { (0.81 → 1.63) Inaccuracy. Best move was e6. } { [%eval 1.63] } (2... e6 3. Bxd7) 3. Bxd7 { [%eval 1.5] } 3... Nxd7 { [%eval 1.52] } 4. d3 { [%eval 1.26] } 4... Bxd3 { [%eval 0.93] } 5. Qxd3 { [%eval 1.24] } 5... f5?? { (1.24 → Mate in 16) Checkmate is now unavoidable. Best move was Rb8. } { [%eval #16] } (5... Rb8 6. Qxh7) 6. Qxd7 { [%eval #16] } 6... Kxd7 { [%eval #15] } 7. g4 { [%eval #15] } 7... fxg4 { [%eval #14] } 8. Nf3 { [%eval #14] } 8... gxf3 { [%eval 19.67] } 9. Rf1?? { (19.67 → 3.25) Blunder. Best move was Kf1. } { [%eval 3.25] } (9. Kf1) 9... g5?? { (3.25 → Mate in 11) Checkmate is now unavoidable. Best move was h6. } { [%eval #11] } (9... h6) 10. h4 { [%eval #11] } 10... gxh4 { [%eval #10] } 11. Na3?? { (Mate in 10 → -0.54) Lost forced checkmate sequence. Best move was Ke2. } { [%eval -0.54] } (11. Ke2 fxe2 12. b4 exf1=Q 13. f3 Qxc1 14. Nd2 Qxd2 15. a4 Qxb4 16. Rf1 Qxa4 17. Rb1 Qxc2) 11... Bh6 { [%eval -0.07] } 12. e4? { (-0.07 → -1.23) Mistake. Best move was Nc4. } { [%eval -1.23] } (12. Nc4 Bxe3) 12... Bxc1 { [%eval -0.25] } 13. Rxc1 { [%eval 2.24] } 13... Nh6?? { (2.24 → Mate in 9) Checkmate is now unavoidable. Best move was c6. } { [%eval #9] } (13... c6) 14. c4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Best move was Ke2. } { [%eval #-9] } (14. Ke2 fxe2 15. Nb5 exf1=R 16. Nxa7 Rxf2 17. Rg1 Rxa7 18. e5 Rxa2 19. Re1 Rxc2 20. Re2 Rxe2) 14... Nf5 { [%eval #-9] } 15. exf5 { [%eval #-8] } 15... Ke6 { [%eval #-8] } 16. fxe6 { [%eval #-7] } 16... Qd5 { [%eval #-7] } 17. cxd5 { [%eval #-6] } 17... a5 { [%eval #-6] } 18. Rxc7 { [%eval #-5] } 18... h6 { [%eval #-5] } 19. Rxe7 { [%eval #-4] } 19... Rh7 { [%eval #-4] } 20. Rxh7 { [%eval #-3] } 20... Rf8 { [%eval #-3] } 21. Rxh6 { [%eval #-2] } 21... Rg8 { [%eval #-3] } 22. Rxh4 { [%eval #-2] } 22... a4 { [%eval #-2] } 23. Rxa4 { [%eval #-1] } 23... Rg4 { [%eval #-1] } 24. Rxg4# { Game ends by variant rule. } 0-1
Reconnecting