lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/1ttoyLJm"] [Date "2019.05.02"] [Round "-"] [White "ff20pls"] [Black "NotChineseLIVT"] [Result "0-1"] [UTCDate "2019.05.02"] [UTCTime "12:58:35"] [WhiteElo "1358"] [BlackElo "1676"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.36] } 1... Na6?? { (1.36 → 3.36) Blunder. b5 was best. } { [%eval 3.36] } (1... b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. Qh5 Qg5 5. Qxg5 Be7 6. Qxg7 Ba3 7. Qxh8 Bxb2 8. Qxg8) 2. Bxa6 { [%eval 4.34] } 2... bxa6 { [%eval 5.35] } 3. Qg4? { (5.35 → 2.81) Mistake. Na3 was best. } { [%eval 2.81] } (3. Na3 e6) 3... Rb8 { [%eval 3.21] } 4. Qxd7 { [%eval 2.69] } 4... Rxb2?? { (2.69 → Mate in 13) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #13] } (4... Kxd7) 5. Bxb2 { [%eval #13] } 5... Qxd7 { [%eval #12] } 6. Bxg7 { [%eval #12] } 6... Qxd2 { [%eval #10] } 7. Nxd2 { [%eval #10] } 7... Bxg7 { [%eval #9] } 8. c3 { [%eval #10] } 8... Bxc3 { [%eval #9] } 9. Ne4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-9] } (9. Nb1 Bxe1 10. Nf3 Bxf2 11. Ne5 Bxe3 12. Nxf7 Kxf7 13. g4 Bxg4 14. Rc1 Bxc1 15. Na3 Bxa3) 9... Bxe1 { [%eval #-9] } 10. Rxe1 { [%eval #-8] } 10... c5 { [%eval #-8] } 11. Nxc5 { [%eval #-7] } 11... Bf5?? { (Mate in 7 → 4.22) Lost forced checkmate sequence. Bg4 was best. } { [%eval 4.22] } (11... Bg4 12. Nxa6 Bd1 13. Rxd1 Kd8 14. Rxd8 Nf6 15. Rxh8 h6 16. Rxh6 e5 17. Rxf6 e4 18. Rxf7#) 12. Nxa6 { [%eval 2.61] } 12... Bb1?! { (2.61 → 3.84) Inaccuracy. Bh3 was best. } { [%eval 3.84] } (12... Bh3 13. Nxh3) 13. Rxb1 { [%eval 3.06] } 13... e6? { (3.06 → 6.06) Mistake. Kd7 was best. } { [%eval 6.06] } (13... Kd7 14. Nh3) 14. Rb6?? { (6.06 → 0.67) Blunder. Nh3 was best. } { [%eval 0.67] } (14. Nh3) 14... axb6 { [%eval -0.33] } 15. Nc5?? { (-0.33 → -3.74) Blunder. Nh3 was best. } { [%eval -3.74] } (15. Nh3 Kf8) 15... bxc5 { [%eval -2.76] } 16. Ne2?! { (-2.76 → -4.18) Inaccuracy. Nh3 was best. } { [%eval -4.18] } (16. Nh3 Kd7) 16... Ne7 { [%eval -4.21] } 17. Rb1 { [%eval -4.66] } 17... c4 { [%eval -4.52] } 18. Nc3 { [%eval -5.63] } 18... Nd5 { [%eval -6.86] } 19. Nxd5 { [%eval -5.51] } 19... exd5 { [%eval -4.77] } 20. e4?! { (-4.77 → -6.93) Inaccuracy. g4 was best. } { [%eval -6.93] } (20. g4) 20... dxe4 { [%eval -5.93] } 21. f3?? { (-5.93 → Mate in 16) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-16] } (21. Rb3 cxb3 22. axb3 Kd7 23. b4 Rd8 24. b5 Ke6 25. g3 e3 26. fxe3 h5 27. g4 hxg4) 21... exf3 { [%eval #-16] } 22. gxf3 { [%eval #-15] } 22... c3 { [%eval #-15] } 23. a4 { [%eval #-14] } 23... c2? { (Mate in 14 → -7.07) Lost forced checkmate sequence. Ke7 was best. } { [%eval -7.07] } (23... Ke7 24. Ra1 Rd8 25. Rd1 Rxd1 26. a5 c2 27. a6 h5 28. a7 c1=R 29. a8=K Rd6 30. Ka7) 24. f4? { (-7.07 → Mate in 9) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-9] } (24. Rb3 Ke7) 24... cxb1=R { [%eval #-9] } 25. h4 { [%eval #-6] } 25... Rg8 { [%eval #-7] } 26. a5 { [%eval #-6] } 26... Rg5 { [%eval #-6] } 27. fxg5 { [%eval #-4] } 27... f6 { [%eval #-4] } 28. gxf6 { [%eval #-3] } 28... Ke7 { [%eval #-3] } 29. fxe7 { [%eval #-2] } 29... Rb6 { [%eval #-2] } 30. axb6 { [%eval #-1] } 30... h5 { [%eval #-1] } 31. e8=N# { Game ends by variant rule. } 0-1
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