FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/1YRnjVJB"]
[Date "2024.10.21"]
[White "hodipeshkoy"]
[Black "Ducho500"]
[Result "0-1"]
[GameId "1YRnjVJB"]
[UTCDate "2024.10.21"]
[UTCTime "11:31:12"]
[WhiteElo "978"]
[BlackElo "1031"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5 { [%eval -0.98] } 2. Nxe5 { [%eval -1.37] } 2... Qg5?! { (-1.37 → -0.71) Inaccuracy. Bd6 was best. } { [%eval -0.71] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7? { (-0.71 → -2.33) Mistake. Nxf7 was best. } { [%eval -2.33] } (3. Nxf7 Kxf7 4. b4 Bxb4 5. g4 Qxd2 6. Bxd2 Bxd2 7. Nxd2 Ne7) 3... Qxd2?? { (-2.33 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Nxb8) 4. Qxd2 { [%eval #15] } 4... Kxd7 { [%eval #12] } 5. Qxd7 { [%eval #13] } 5... Nxd7 { [%eval #11] } 6. b4 { [%eval #11] } 6... Bxb4 { [%eval #10] } 7. Nc3 { [%eval #11] } 7... Bxc3 { [%eval #10] } 8. Bb2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (8. g4 Bxa1 9. c3 Bxc3 10. Bf4 Bxe1 11. Bxc7 Bxf2 12. e3 Bxe3 13. Be5 Nxe5) 8... Bxe1 { [%eval #-11] } 9. Rxe1 { [%eval #-10] } 9... Ne5 { [%eval #-10] } 10. Bxe5 { [%eval #-9] } 10... c5 { [%eval #-9] } 11. Bxg7 { [%eval #-8] } 11... Nf6 { [%eval #-9] } 12. Bxh8 { [%eval #-8] } 12... c4 { [%eval #-10] } 13. Bxf6 { [%eval #-9] } 13... c3 { [%eval #-9] } 14. Bxc3 { [%eval #-8] } 14... Bh3 { [%eval #-8] } 15. gxh3 { [%eval #-7] } 15... Rh8?? { (Mate in 7 → 7.82) Lost forced checkmate sequence. f6 was best. } { [%eval 7.82] } (15... f6 16. Bxf6 Rd8 17. Bxd8 a5 18. Bxa5 b6 19. Bxb6 h5 20. Rg1 h4 21. Rg3) 16. Bxh8 { [%eval 7.84] } 16... f6 { [%eval 7.23] } 17. Bxf6 { [%eval 7.3] } 17... h5 { [%eval 7.84] } 18. Be7 { [%eval 5.94] } 18... h4 { [%eval 7.5] } 19. Bxh4 { [%eval 6.64] } 19... b5 { [%eval 5.23] } 20. c4 { [%eval 5.0] } 20... bxc4 { [%eval 8.21] } 21. a4? { (8.21 → 4.15) Mistake. Rd1 was best. } { [%eval 4.15] } (21. Rd1) 21... a5?? { (4.15 → Mate in 10) Checkmate is now unavoidable. a6 was best. } { [%eval #10] } (21... a6) 22. f4 { [%eval #10] } 22... c3 { [%eval #9] } 23. Rg1 { [%eval #9] } 23... c2 { [%eval #8] } 24. Rd1 { [%eval #8] } 24... cxd1=N { [%eval #7] } 25. e3 { [%eval #7] } 25... Nxe3 { [%eval #6] } 26. Rg3 { [%eval #6] } 26... Nxf1 { [%eval #5] } 27. Re3?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-9] } (27. Rg1 Nxh2 28. Rf1 Nxf1 29. Bg3 Nxg3 30. f5 Nxf5 31. h4 Nxh4#) 27... Nxh2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Nxe3 was best. } { [%eval #8] } (27... Nxe3 28. f5 Nxf5 29. Be7 Nxe7 30. h4 Nc8 31. h5 Nd6 32. h6 Ne4 33. h3) 28. Rf3 { [%eval #8] } 28... Nxf3 { [%eval #7] } 29. f5 { [%eval #7] } 29... Nxh4 { [%eval #6] } 30. f6 { [%eval #6] } 30... Ng2 { [%eval #5] } 31. f7?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. h4 was best. } { [%eval 0.0] } (31. h4 Nxh4 32. f7 Ng2 33. f8=B Ne3 34. Bc5 Ng4 35. Be3 Nxe3#) 31... Ne3 { [%eval 0.0] } 32. f8=Q?? { (0.00 → Mate in 1) Checkmate is now unavoidable. h4 was best. } { [%eval #-1] } (32. h4 Nd5 33. f8=N Nc7 34. Ne6 Nxe6 35. h5 Nf4 36. h6 Ne6 37. h7 Nc7) 32... Ng4 { [%eval #-1] } 33. hxg4# { Game ends by variant rule. } 0-1
