lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/1T8IFHp9"] [Date "2019.10.04"] [Round "-"] [White "SmashTimeFools"] [Black "LeoLeo24"] [Result "1-0"] [UTCDate "2019.10.04"] [UTCTime "16:13:27"] [WhiteElo "2222"] [BlackElo "1900"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... g5?! { (0.42 → 1.11) Inaccuracy. Best move was c5. } { [%eval 1.11] } (1... c5 2. Qa4 b5 3. cxb5 Qa5 4. Qxa5 Na6 5. bxa6 Bxa6 6. Qxc5) 2. a4 { [%eval 0.92] } 2... f6?? { (0.92 → 6.04) Blunder. Best move was g4. } { [%eval 6.04] } (2... g4 3. h3 gxh3 4. gxh3 Nh6 5. h4 Ng8 6. Rh3 Nh6 7. c5 d6 8. cxd6 cxd6 9. Qb3) 3. Ra3?? { (6.04 → 1.62) Blunder. Best move was Qb3. } { [%eval 1.62] } (3. Qb3 b5) 3... d5 { [%eval 3.37] } 4. cxd5 { [%eval 3.35] } 4... Qxd5 { [%eval 2.92] } 5. Qc2?? { (2.92 → 0.08) Blunder. Best move was g4. } { [%eval 0.08] } (5. g4 Bxg4) 5... Qxd2?? { (0.08 → 3.34) Blunder. Best move was Qxg2. } { [%eval 3.34] } (5... Qxg2 6. Qxc7) 6. Bxd2 { [%eval 3.37] } 6... f5?? { (3.37 → Mate in 13) Checkmate is now unavoidable. Best move was h6. } { [%eval #13] } (6... h6 7. Bxg5) 7. Qxc7?? { (Mate in 13 → 1.55) Lost forced checkmate sequence. Best move was Qxf5. } { [%eval 1.55] } (7. Qxf5 Bxf5 8. Bxg5 Bxb1 9. Bxe7 Kxe7 10. e4 Bxe4 11. Be2 Bxg2 12. Bc4 Bxh1 13. Bxg8 Rxg8) 7... b5?? { (1.55 → Mate in 13) Checkmate is now unavoidable. Best move was Bd7. } { [%eval #13] } (7... Bd7 8. Bxg5) 8. Bxg5 { [%eval #13] } 8... bxa4 { [%eval #12] } 9. Qxa7 { [%eval #12] } 9... Rxa7 { [%eval #11] } 10. Rxa4 { [%eval #11] } 10... Rxa4 { [%eval #10] } 11. Bxe7 { [%eval #10] } 11... Nxe7 { [%eval #9] } 12. b4 { [%eval #9] } 12... Rxb4 { [%eval #8] } 13. Kd1 { [%eval #8] } 13... Rxb1 { [%eval #7] } 14. h4 { [%eval #7] } 14... Rxd1 { [%eval #6] } 15. Rh3 { [%eval #6] } 15... Rxf1 { [%eval #5] } 16. f4 { [%eval #6] } 16... Rxg1 { [%eval #4] } 17. h5 { [%eval #4] } 17... Rxg2 { [%eval #3] } 18. Rd3 { [%eval #3] } 18... Rxe2 { [%eval #2] } 19. Re3 { [%eval #2] } 19... Rxe3 { [%eval #1] } 20. h6 { [%eval #1] } 20... Bxh6# { Game ends by variant rule. } 1-0
Reconnecting