lichess.org

FEN
[Event "Rated Blitz game"] [Site "https://lichess.org/1SavnXcf"] [Date "2018.02.04"] [Round "-"] [White "Staincastle"] [Black "be0wulf"] [Result "1/2-1/2"] [UTCDate "2018.02.04"] [UTCTime "17:59:56"] [WhiteElo "1508"] [BlackElo "1879"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B23"] [Opening "Sicilian Defense: Closed"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.09] } 1... c5 { [%eval 0.17] } 2. Nc3 { [%eval 0.0] } 2... e6 { [%eval 0.07] } { B23 Sicilian Defense: Closed } 3. Bc4 { [%eval -0.14] } 3... Nc6 { [%eval -0.18] } 4. f4 { [%eval -0.45] } 4... Nf6 { [%eval -0.23] } 5. d3 { [%eval -0.35] } 5... d5 { [%eval -0.24] } 6. exd5?! { (-0.24 → -0.78) Inaccuracy. Best move was Bb5. } { [%eval -0.78] } (6. Bb5 Bd7 7. Nf3 d4 8. Bxc6 Bxc6 9. Ne2 Nd7 10. O-O Be7) 6... exd5 { [%eval -0.66] } 7. Bb3?! { (-0.66 → -1.72) Inaccuracy. Best move was Bb5. } { [%eval -1.72] } (7. Bb5 Be7 8. Nf3 O-O 9. Bxc6 bxc6 10. Ne5 Bd6 11. O-O Re8) 7... Be7?! { (-1.72 → -1.17) Inaccuracy. Best move was b5. } { [%eval -1.17] } (7... b5 8. Nxb5 Qa5+ 9. Nc3 d4 10. Bd2 dxc3 11. Bxc3 Qb6 12. Bxf6 gxf6 13. Qh5 c4 14. dxc4) 8. Nf3 { [%eval -1.31] } 8... b5 { [%eval -1.15] } 9. a3 { [%eval -1.01] } 9... a6 { [%eval -1.07] } 10. O-O { [%eval -1.18] } 10... Bg4 { [%eval -0.77] } 11. Qe1?! { (-0.77 → -1.82) Inaccuracy. Best move was h3. } { [%eval -1.82] } (11. h3 Bxf3) 11... O-O? { (-1.82 → -0.63) Mistake. Best move was Bxf3. } { [%eval -0.63] } (11... Bxf3 12. Rxf3 O-O 13. Rf1 c4 14. Ba2 Bc5+ 15. Kh1 Nd4 16. Qd1 Re8 17. f5 h6 18. b4) 12. Qg3? { (-0.63 → -1.77) Mistake. Best move was Ne5. } { [%eval -1.77] } (12. Ne5 c4) 12... Bxf3 { [%eval -1.72] } 13. Rxf3?! { (-1.72 → -2.57) Inaccuracy. Best move was Qxf3. } { [%eval -2.57] } (13. Qxf3 c4 14. Ba2 Bc5+ 15. Kh1 Nd4 16. Qd1 Re8 17. f5 h6 18. Rb1 Bb6 19. g4 Qd7) 13... c4 { [%eval -2.62] } 14. dxc4?! { (-2.62 → -3.32) Inaccuracy. Best move was Ba2. } { [%eval -3.32] } (14. Ba2 Nd4 15. Bd2 Nxf3+ 16. Qxf3 Bc5+ 17. Kh1 Re8 18. h3 Ra7 19. g4 d4 20. Ne2 Qd5) 14... dxc4 { [%eval -3.33] } 15. Ba2 { [%eval -3.25] } 15... Bc5+ { [%eval -3.06] } 16. Kh1 { [%eval -2.99] } 16... Nd4 { [%eval -2.97] } 17. Bb1?? { (-2.97 → -8.05) Blunder. Best move was Be3. } { [%eval -8.05] } (17. Be3 Qb6 18. b4 cxb3 19. Bxd4 b2 20. Re1 Bxd4 21. Ne4 Nxe4 22. Rxe4 Rad8 23. Rd3 Bf6) 17... Nxf3 { [%eval -7.78] } 18. Qxf3 { [%eval -9.61] } 18... Re8 { [%eval -9.05] } 19. Ne2? { (-9.05 → Mate in 3) Checkmate is now unavoidable. Best move was g3. } { [%eval #-3] } (19. g3 Re1+) 19... Rxe2? { (Mate in 3 → -7.16) Lost forced checkmate sequence. Best move was Qd1+. } { [%eval -7.16] } (19... Qd1+ 20. Qf1 Qxf1+ 21. Ng1 Qxg1#) 20. Qxe2 { [%eval -7.1] } 20... Qd4 { [%eval -6.86] } 21. Be3 { [%eval -6.93] } 21... Qxe3 { [%eval -5.48] } 22. Qxe3 { [%eval -5.57] } 22... Bxe3 { [%eval -5.6] } 23. Ba2 { [%eval -5.39] } 23... h6 { [%eval -4.7] } 24. f5 { [%eval -5.21] } 24... Rd8 { [%eval -5.2] } 25. Re1 { [%eval -6.79] } 25... Ng4 { [%eval -6.68] } 26. h3 { [%eval -6.7] } 26... Nf2+ { [%eval -6.52] } 27. Kh2 { [%eval -6.77] } 27... Bf4+ { [%eval -6.72] } 28. g3 { [%eval -6.6] } 28... Bd2 { [%eval -6.31] } 29. Re2 { [%eval -7.0] } 29... Ne4?? { (-7.00 → -1.72) Blunder. Best move was Nd1. } { [%eval -1.72] } (29... Nd1 30. a4 Bc1 31. axb5 axb5 32. Re5 Rd2+ 33. Kg1 Bxb2 34. Rxb5 Bd4+ 35. Kh1 Rxc2 36. Rd5) 30. Rxe4 { [%eval -2.08] } 30... c3?? { (-2.08 → 0.00) Blunder. Best move was Bc1. } { [%eval 0.0] } (30... Bc1) 31. bxc3 { [%eval 0.0] } 31... Bxc3 { [%eval 0.0] } 32. h4 { [%eval -0.19] } 32... a5?! { (-0.19 → 0.65) Inaccuracy. Best move was Kf8. } { [%eval 0.65] } (32... Kf8 33. Bb3 Rd2+ 34. Kh3 h5 35. g4 hxg4+ 36. Kg3 a5 37. a4 b4 38. Rc4 Ke7 39. Kxg4) 33. Re7 { [%eval 0.62] } 33... Rf8 { [%eval 0.54] } 34. Rc7 { [%eval 0.08] } 34... b4?! { (0.08 → 0.88) Inaccuracy. Best move was Bb2. } { [%eval 0.88] } (34... Bb2 35. Ra7 a4 36. c4 bxc4 37. Bxc4 Bxa3 38. Rxa4 Bc5 39. Kg2 Rc8 40. g4 Kf8 41. Kf3) 35. axb4 { [%eval 0.55] } 35... axb4 { [%eval 0.55] } 36. Bd5 { [%eval 0.5] } 36... Kh7?! { (0.50 → 1.21) Inaccuracy. Best move was Be5. } { [%eval 1.21] } (36... Be5 37. Re7) 37. Kh3?! { (1.21 → 0.48) Inaccuracy. Best move was Bxf7. } { [%eval 0.48] } (37. Bxf7 Be5 38. Rd7 Ra8 39. Kh3 Rc8 40. Kg4 Rf8 41. Re7 Bd6 42. Rb7 Kh8 43. Be6 Rb8) 37... f6 { [%eval 0.62] } 38. Bf7 { [%eval 0.62] } 38... Rd8 { [%eval 0.62] } 39. Bg6+ { [%eval 0.62] } 39... Kg8 { [%eval 0.62] } 40. g4?! { (0.62 → 0.00) Inaccuracy. Best move was Bf7+. } { [%eval 0.0] } (40. Bf7+ Kh7 41. h5 Be5 42. Rc4 Rf8 43. Be6 Rb8 44. Rc6 Kh8 45. Kg4 Kh7 46. Kf3 Rd8) 40... Kf8 { [%eval 0.0] } 41. g5 { [%eval 0.0] } 41... hxg5 { [%eval 0.0] } 42. hxg5 { [%eval 0.0] } 42... fxg5 { [%eval 0.0] } 43. Kg4 { [%eval 0.0] } 43... Rd2 { [%eval -0.05] } 44. Kxg5 { [%eval -0.02] } 44... Rxc2 { [%eval -0.03] } 45. Rf7+ { [%eval -0.08] } 45... Kg8 { [%eval -0.02] } 46. f6?? { (-0.02 → -6.75) Blunder. Best move was Kf4. } { [%eval -6.75] } (46. Kf4 Rc1 47. Rb7 Kf8 48. Ke4 Rd1 49. Rf7+ Ke8 50. Rxg7+ Kd8 51. Rb7 Kc8 52. Rb5 Kc7) 46... gxf6+?? { (-6.75 → -1.98) Blunder. Best move was Rg2+. } { [%eval -1.98] } (46... Rg2+ 47. Kf5 gxf6 48. Rb7 Rg5+ 49. Ke4 Rxg6 50. Kf3 Rg7 51. Rb6 Kf7 52. Kf4 Rg5 53. Ke4) 47. Rxf6?? { (-1.98 → -61.30) Blunder. Best move was Kf4. } { [%eval -61.3] } (47. Kf4 Rg2 48. Be4 Be5+ 49. Kf5 Rf2+ 50. Ke6 b3 51. Bh7+ Kh8 52. Be4 b2 53. Rb7 Kg8) 47... Rg2+ { [%eval -55.74] } 48. Kf5 { [%eval -57.06] } 48... Bxf6 { [%eval -51.32] } 49. Kxf6?! { (-51.32 → Mate in 13) Checkmate is now unavoidable. Best move was Be8. } { [%eval #-13] } (49. Be8 Kg7 50. Bc6 Rg3 51. Kf4 Rc3 52. Bd5 b3 53. Ke4 b2 54. Ba2 Rg3 55. Kd5 Rg1) 49... b3?? { (Mate in 13 → -0.20) Lost forced checkmate sequence. Best move was Rxg6+. } { [%eval -0.2] } (49... Rxg6+ 50. Kxg6 b3 51. Kf5 b2 52. Ke4 b1=Q+ 53. Ke3 Qc2 54. Kd4 Kf7 55. Ke3 Qd1 56. Ke4) 50. Bf7+ { [%eval -0.2] } 50... Kf8 { [%eval -0.2] } 51. Bxb3 { [%eval -0.2] } 51... Rf2+ { [%eval -0.2] } 52. Ke5 { [%eval -0.2] } 52... Re2+ { [%eval -0.2] } 53. Kd4 { [%eval -0.2] } 53... Ke7 { [%eval -0.2] } 54. Kc3 { [%eval -0.25] } 54... Kd6 { [%eval -0.25] } 55. Bc4 { [%eval -0.25] } 55... Kc5 { [%eval 0.08] } 56. Bxe2 { [%eval 0.08] } { The game is a draw. } 1/2-1/2
Reconnecting