lichess.org

FEN
[Event "flo Arena"] [Site "https://lichess.org/1GKXj2Jf"] [Date "2019.12.12"] [Round "-"] [White "Azoha"] [Black "Kotov_Syndrome"] [Result "1-0"] [UTCDate "2019.12.12"] [UTCTime "17:53:53"] [WhiteElo "2263"] [BlackElo "2053"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "15+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.97] } 1... c5 { [%eval 2.15] } 2. Bb5?! { (2.15 → 1.51) Inaccuracy. Ba6 was best. } { [%eval 1.51] } (2. Ba6 Nxa6) 2... Qc7 { [%eval 1.81] } 3. Bxd7 { [%eval 2.23] } 3... Qxh2 { [%eval 1.82] } 4. Rxh2 { [%eval 0.79] } 4... Kxd7 { [%eval 1.29] } 5. Rxh7 { [%eval 1.46] } 5... Rxh7 { [%eval 1.5] } 6. Qg4 { [%eval -0.17] } 6... Rh2?? { (-0.17 → 4.30) Blunder. Rh3 was best. } { [%eval 4.3] } (6... Rh3) 7. Qxd7 { [%eval 4.42] } 7... Rxg2 { [%eval 4.54] } 8. Qxc8 { [%eval 4.38] } 8... Rxg1 { [%eval 4.34] } 9. Qxf8 { [%eval 4.11] } 9... Rxe1 { [%eval 4.11] } 10. Qxe7 { [%eval 4.53] } 10... Rxc1 { [%eval 4.45] } 11. Qxb7 { [%eval 4.36] } 11... Rxc2 { [%eval 3.55] } 12. Qxb8 { [%eval 3.15] } 12... Rxb2 { [%eval 3.36] } 13. Qxa7 { [%eval 2.4] } 13... Rxa2?? { (2.40 → Mate in 6) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #6] } (13... Rxa7 14. a3 Rxd2 15. Nxd2 Rxa3 16. Rxa3 f5 17. Nf3 g5 18. Nxg5 f4 19. exf4 Ne7 20. f5) 14. Qxa2 { [%eval #18] } 14... Rxa2 { [%eval #18] } 15. Rxa2 { [%eval #19] } 15... Nh6 { [%eval #10] } 16. Nc3 { [%eval #16] } 16... c4 { [%eval #8] } 17. Rc2 { [%eval #8] } 17... Ng8 { [%eval #7] } 18. f3 { [%eval #7] } 18... Nh6 { [%eval #5] } 19. d3 { [%eval #5] } 19... cxd3 { [%eval #4] } 20. Nd5?? { (Mate in 4 → -32.35) Lost forced checkmate sequence. f4 was best. } { [%eval -32.35] } (20. f4 dxc2 21. f5 Nxf5 22. Ne4 Nxe3 23. Nf6 gxf6#) 20... dxc2 { [%eval -9.83] } 21. Nf6? { (-9.83 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (21. e4 Ng4) 21... gxf6 { [%eval #-9] } 22. f4 { [%eval #-8] } 22... Ng8 { [%eval #-8] } 23. f5 { [%eval #-7] } 23... c1=R { [%eval #-7] } 24. e4 { [%eval #-6] } 24... Rc5?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Ne7 was best. } { [%eval #2] } (24... Ne7 25. e5 Nxf5 26. exf6 Ng7 27. fxg7 Rc5 28. g8=K Rg5 29. Kxf7 Rg6 30. Kxg6#) 25. e5 { [%eval #2] } 25... Rxe5# { Game ends by variant rule. } 1-0
Reconnecting