- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/0wgdjWjW"] [Date "2024.12.16"] [White "Estratega_Feroz"] [Black "OXXOOXXO"] [Result "1-0"] [GameId "0wgdjWjW"] [UTCDate "2024.12.16"] [UTCTime "16:56:31"] [WhiteElo "1650"] [BlackElo "1932"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 2.07] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.69) Blunder. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Qxd2 { [%eval 2.37] } 5. Bxd2 { [%eval 2.36] } 5... Bxh1 { [%eval 2.49] } 6. Bxf7 { [%eval 2.31] } 6... Bf3 { [%eval 2.45] } 7. Bxg8 { [%eval 2.55] } 7... Rxg8 { [%eval 2.42] } 8. Qxf3 { [%eval 3.06] } 8... Nd7 { [%eval 2.84] } 9. Qxf8 { [%eval 3.0] } 9... Nxf8 { [%eval 3.31] } 10. c4 { [%eval 1.9] } 10... g6?? { (1.90 → 4.30) Blunder. Rh8 was best. } { [%eval 4.3] } (10... Rh8 11. Ne2) 11. Nc3 { [%eval 3.82] } 11... Rc8?! { (3.82 → 5.43) Inaccuracy. h5 was best. } { [%eval 5.43] } (11... h5) 12. Ne4?? { (5.43 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (12. f4 Rh8) 12... h6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (12... a5 13. Bxa5 Rd8 14. Bxc7 h6 15. Bxd8 Nh7 16. Bxe7 Rd8 17. Bxd8 Ng5 18. Nxg5) 13. Nd6 { [%eval #12] } 13... exd6 { [%eval #11] } 14. c5 { [%eval #11] } 14... dxc5 { [%eval #10] } 15. Bb4?? { (Mate in 10 → 1.88) Lost forced checkmate sequence. b4 was best. } { [%eval 1.88] } (15. b4 cxb4 16. Bxb4 Re8 17. Bxf8 Rxe3 18. fxe3 Rxf8 19. Kf2 Rxf2 20. Rb1 Rxa2) 15... cxb4 { [%eval 1.38] } 16. b3 { [%eval 1.0] } 16... Nh7?? { (1.00 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (16... Nd7 17. Kd2) 17. Ne2?? { (Mate in 8 → 4.54) Lost forced checkmate sequence. Rd1 was best. } { [%eval 4.54] } (17. Rd1 c6 18. Rd8 Rcxd8 19. Kd2 Rxd2 20. e4 Rxf2 21. h4 Rxa2 22. Ne2 Rxe2) 17... Rce8?? { (4.54 → Mate in 7) Checkmate is now unavoidable. Nf8 was best. } { [%eval #7] } (17... Nf8 18. f4) 18. Nc3?? { (Mate in 7 → -1.38) Lost forced checkmate sequence. e4 was best. } { [%eval -1.38] } (18. e4 Rxe4 19. Nc1 Rxe1 20. Ne2 Rxe2 21. Rb1 Rxa2 22. f4 Rxh2 23. f5 gxf5) 18... Rxe3 { [%eval -1.38] } 19. fxe3 { [%eval -1.46] } 19... bxc3 { [%eval -0.82] } 20. Kd2?? { (-0.82 → -6.26) Blunder. Kd1 was best. } { [%eval -6.26] } (20. Kd1 a5) 20... cxd2 { [%eval -5.92] } 21. Re1 { [%eval -5.82] } 21... dxe1=K { [%eval -6.07] } 22. b4 { [%eval -7.38] } 22... Rf8?! { (-7.38 → -5.24) Inaccuracy. Nf8 was best. } { [%eval -5.24] } (22... Nf8 23. e4 Ne6 24. a4 Ke2 25. a5 Rf8 26. b5 Rd8 27. b6 cxb6) 23. b5 { [%eval -5.46] } 23... c6 { [%eval -5.27] } 24. bxc6 { [%eval -5.73] } 24... Rf4?? { (-5.73 → -1.24) Blunder. Nf6 was best. } { [%eval -1.24] } (24... Nf6 25. a4) 25. exf4 { [%eval -1.76] } { White wins on time. } 1-0