lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/0ehWnJiM"] [Date "2019.10.26"] [Round "-"] [White "Shiaxou"] [Black "Azoha"] [Result "0-1"] [UTCDate "2019.10.26"] [UTCTime "20:03:41"] [WhiteElo "2213"] [BlackElo "2264"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.29] } 1... c5 { [%eval 1.51] } 2. Ba6 { [%eval 1.6] } 2... Nxa6 { [%eval 2.13] } 3. b4 { [%eval 1.57] } 3... cxb4 { [%eval 1.57] } 4. d3 { [%eval 1.58] } 4... Qc7 { [%eval 1.58] } 5. Nc3 { [%eval 1.69] } 5... Qxc3 { [%eval 1.69] } 6. Ne2 { [%eval 1.66] } 6... Qxc2 { [%eval 1.5] } 7. Qxc2 { [%eval 1.17] } 7... b3 { [%eval 1.56] } 8. axb3 { [%eval 1.62] } 8... Kd8 { [%eval 0.8] } 9. Rxa6 { [%eval 0.72] } 9... bxa6 { [%eval 0.51] } 10. Qxc8 { [%eval 0.91] } 10... Kxc8 { [%eval 2.21] } 11. Kd2?? { (2.21 → 0.55) Blunder. Best move was e4. } { [%eval 0.55] } (11. e4) 11... d5 { [%eval 0.07] } 12. Nd4 { [%eval 0.51] } 12... Kd7 { [%eval 0.75] } 13. Nf5?! { (0.75 → 0.00) Inaccuracy. Best move was Rg1. } { [%eval 0.0] } (13. Rg1 Kc7) 13... g6 { [%eval -0.44] } 14. Nxe7 { [%eval 0.03] } 14... Kxe7 { [%eval 1.31] } 15. Rf1?? { (1.31 → -2.89) Blunder. Best move was d4. } { [%eval -2.89] } (15. d4 f5) 15... Nf6?? { (-2.89 → 1.30) Blunder. Best move was Bh6. } { [%eval 1.3] } (15... Bh6 16. d4 Bxe3 17. Kxe3 g5 18. h4 gxh4 19. f4 h3 20. gxh3 Kd6 21. h4 h5 22. f5) 16. d4 { [%eval 0.74] } 16... Ne4 { [%eval 0.87] } 17. Ke2?? { (0.87 → -1.98) Blunder. Best move was Rd1. } { [%eval -1.98] } (17. Rd1 Nxd2) 17... Nxf2 { [%eval -1.5] } 18. Kxf2 { [%eval -1.97] } 18... Bg7?? { (-1.97 → 0.38) Blunder. Best move was Bh6. } { [%eval 0.38] } (18... Bh6) 19. Bb2 { [%eval -0.18] } 19... Bxd4 { [%eval 0.22] } 20. exd4? { (0.22 → -1.04) Mistake. Best move was Bxd4. } { [%eval -1.04] } (20. Bxd4) 20... Kd6 { [%eval -0.85] } 21. Kf3?? { (-0.85 → Mate in 10) Checkmate is now unavoidable. Best move was Bc3. } { [%eval #-10] } (21. Bc3 Rad8) 21... Rad8 { [%eval #-10] } 22. Rh1 { [%eval #-9] } 22... Kc5 { [%eval #-9] } 23. dxc5 { [%eval #-8] } 23... Rd6 { [%eval #-8] } 24. cxd6 { [%eval #-7] } 24... a5 { [%eval #-7] } 25. Bxh8 { [%eval #-6] } 25... a4 { [%eval #-6] } 26. bxa4 { [%eval #-5] } 26... d4 { [%eval #-5] } 27. Bxd4 { [%eval #-4] } 27... f5 { [%eval #-4] } 28. Bxa7 { [%eval #-3] } 28... f4 { [%eval #-3] } 29. Kxf4 { [%eval #-2] } 29... g5 { [%eval #-2] } 30. Kxg5 { [%eval #-1] } 30... h5 { [%eval #-1] } 31. Kxh5# { Game ends by variant rule. } 0-1
Reconnecting