FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0Wk7MJq1"]
[Date "2026.04.28"]
[Round "-"]
[White "STAZ2015"]
[Black "miguelov-sjc"]
[Result "1-0"]
[GameId "0Wk7MJq1"]
[UTCDate "2026.04.28"]
[UTCTime "11:12:48"]
[WhiteElo "1634"]
[BlackElo "1578"]
[WhiteRatingDiff "+39"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. a4?? { (Mate in 16 → 0.93) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.93] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa4 { [%eval 0.64] } 4. Rxa4 { [%eval 0.7] } 4... Na6?? { (0.70 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (4... c5 5. Ra5 Qxa5 6. Nf3 Qxd2 7. Bxd2 c4 8. Ng5 Nh6 9. Nxh7) 5. Rxa6 { [%eval #15] } 5... bxa6 { [%eval #14] } 6. Qh5?? { (Mate in 14 → 2.45) Lost forced checkmate sequence. Qe2 was best. } { [%eval 2.45] } (6. Qe2 Bb7 7. Qxa6 Bxg2 8. d4 Bxh1 9. d5 Bxd5 10. Nf3 Bxf3 11. Kd1 Bxd1) 6... h6 { [%eval 2.56] } 7. Qxf7 { [%eval 1.98] } 7... Kxf7 { [%eval 1.84] } 8. Nh3 { [%eval 1.88] } 8... h5?? { (1.88 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (8... e5 9. b4 Bxb4 10. Rf1 Bxd2 11. Kxd2 Qh4 12. g3 Qxh3 13. Na3 Qxg3 14. hxg3) 9. g4 { [%eval #13] } 9... hxg4 { [%eval #13] } 10. Rg1?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.0] } (10. Ke2 gxh3 11. Kf3 e6 12. b4 Bxb4 13. Kg2 hxg2 14. Rg1 Rxh2) 10... Rxh3 { [%eval 0.52] } 11. Rxg4 { [%eval 0.38] } 11... Rxe3 { [%eval 0.38] } 12. Rxg7? { (0.38 → -1.12) Mistake. dxe3 was best. } { [%eval -1.12] } (12. dxe3 g5 13. Rxg5 Kf6 14. Rxg8 Bh6 15. Rxd8 Bxe3 16. Rxd7 Bxd7 17. fxe3 Kg5) 12... Bxg7 { [%eval -1.29] } 13. fxe3 { [%eval -1.0] } 13... Bxb2 { [%eval -1.43] } 14. Bxb2 { [%eval -0.84] } 14... e5 { [%eval -0.59] } 15. Bxe5 { [%eval -0.63] } 15... Qf6 { [%eval -0.65] } 16. Bxf6 { [%eval -1.09] } 16... Kxf6 { [%eval -0.53] } 17. Na3?! { (-0.53 → -1.51) Inaccuracy. e4 was best. } { [%eval -1.51] } (17. e4 d5 18. exd5 Be6 19. dxe6 Kxe6 20. d4 a5 21. d5 Kxd5 22. c4 Kxc4) 17... a5 { [%eval -1.29] } 18. c3 { [%eval -1.68] } 18... Ne7 { [%eval -1.59] } 19. d3?! { (-1.59 → -2.77) Inaccuracy. h3 was best. } { [%eval -2.77] } (19. h3) 19... Nc6?? { (-2.77 → -0.45) Blunder. c5 was best. } { [%eval -0.45] } (19... c5) 20. Nc4?? { (-0.45 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #-5] } (20. d4) 20... Nd4 { [%eval #-5] } 21. exd4 { [%eval #-4] } 21... Ke6 { [%eval #-4] } 22. Nxa5 { [%eval #-3] } 22... Ke5 { [%eval #-4] } 23. dxe5 { [%eval #-3] } 23... d6?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Bb7 was best. } { [%eval #6] } (23... Bb7 24. Nxb7 d5 25. exd6 cxd6 26. Nxd6#) 24. exd6 { [%eval #6] } 24... cxd6 { [%eval #5] } 25. Nb7?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. h3 was best. } { [%eval 0.0] } (25. h3 Bxh3 26. Kf1 Bxf1 27. c4 Bxd3 28. Nb3 Bxc4 29. Nc5 dxc5#) 25... Bxb7 { [%eval 0.0] } 26. d4 { [%eval 0.0] } 26... Bc8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (26... d5 27. Kf2 Ba6 28. c4 dxc4 29. d5 c3 30. Kf1 Bxf1 31. h3 Bxh3 32. d6) 27. h3 { [%eval #4] } 27... Bxh3 { [%eval #3] } 28. Kf1 { [%eval #3] } 28... Bxf1 { [%eval #2] } 29. c4 { [%eval #2] } 29... Bxc4 { [%eval #1] } 30. d5 { [%eval #1] } 30... Bxd5# { Game ends by variant rule. } 1-0
