lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/0PeV4qHm"] [Date "2020.08.22"] [White "Vlad_G92"] [Black "feuermars"] [Result "0-1"] [UTCDate "2020.08.22"] [UTCTime "11:25:52"] [WhiteElo "1236"] [BlackElo "1536"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 16 → -0.41) Lost forced checkmate sequence. b4 was best. } { [%eval -0.41] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4 7. Nh3 Rxe4 8. Ng1 Rxe1) 2... bxa6?? { (-0.41 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6) 3. Qe2?? { (Mate in 14 → -5.56) Lost forced checkmate sequence. b4 was best. } { [%eval -5.56] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. Na3 Bxa3 8. Rc1 Bxc1 9. f4 Bxf4) 3... Ba3 { [%eval -6.68] } 4. Qxa6?? { (-6.68 → Mate in 14) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-14] } (4. bxa3 Qh4) 4... Nxa6?? { (Mate in 14 → -3.50) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -3.5] } (4... Bxb2 5. Qxe6 fxe6 6. Bxb2 Ba6 7. Bxg7 Qh4 8. Bxh8 Qxh2 9. Rxh2 Nc6 10. Rxh7 Kf7 11. Rxf7) 5. Nxa3 { [%eval -0.49] } 5... Nb4?? { (-0.49 → 3.43) Blunder. Qe7 was best. } { [%eval 3.43] } (5... Qe7 6. Nc4) 6. Nf3?? { (3.43 → Mate in 16) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-16] } (6. Nb5 Nxa2 7. Nxa7 Rxa7 8. Rxa2 Rxa2 9. b3 Rxc2 10. Bb2 Rxb2 11. Ne2 Rxd2 12. Kxd2 Ke7) 6... Nxa2 { [%eval #-16] } 7. Rxa2 { [%eval #-15] } 7... Qh4?? { (Mate in 15 → -1.01) Lost forced checkmate sequence. e5 was best. } { [%eval -1.01] } (7... e5 8. Nxe5 Qh4 9. Nxd7 Qxh2 10. Rxh2 Kxd7 11. Rxh7 Rxh7 12. e5 Rh3 13. gxh3 Kd6 14. exd6) 8. Nxh4 { [%eval -0.86] } 8... f5?! { (-0.86 → 0.00) Inaccuracy. e5 was best. } { [%eval 0.0] } (8... e5 9. d4) 9. Nxf5 { [%eval 0.0] } 9... exf5 { [%eval 0.0] } 10. exf5 { [%eval 0.0] } 10... Nf6?? { (0.00 → 14.89) Blunder. h6 was best. } { [%eval 14.89] } (10... h6 11. f6 Nxf6 12. Ke2 Kf7 13. b3 Nh7 14. Kf3 Kg6 15. Rd1 Kf7 16. Rf1 Kf6 17. Rh1) 11. Nc4?? { (14.89 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (11. h4) 11... d6?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Rb8 was best. } { [%eval #14] } (11... Rb8 12. Rxa7 Rxb2 13. Nxb2 Bb7 14. Rxb7 Kf7 15. Rxc7 Nd5 16. Rxd7 Ra8 17. Rxd5 Ra5 18. Rxa5) 12. Nxd6 { [%eval #14] } 12... cxd6 { [%eval #11] } 13. Rxa7 { [%eval #11] } 13... Rxa7 { [%eval #9] } 14. g4?? { (Mate in 9 → -2.96) Lost forced checkmate sequence. d4 was best. } { [%eval -2.96] } (14. d4 Bxf5 15. h4 Bxc2 16. Bh6 gxh6 17. g4 Nxg4 18. b3 Bxb3 19. d5 Bxd5 20. f3 Bxf3) 14... Nxg4?? { (-2.96 → Mate in 8) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #8] } (14... Bxf5) 15. Rg1?? { (Mate in 8 → -0.01) Lost forced checkmate sequence. h4 was best. } { [%eval -0.01] } (15. h4 Bxf5 16. d4 Bxc2 17. b3 Bxb3 18. d5 Bxd5 19. f3 Bxf3 20. h5 Bxh1 21. Kf2 Nxf2) 15... Nxf2?? { (-0.01 → Mate in 8) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #8] } (15... Bxf5 16. Rxg4 Bxc2 17. Rxg7 Rxg7 18. b3 Bxb3 19. Kf1 Rg1 20. Kxg1 Kd7 21. Kf1 d5 22. Ba3) 16. Rxg7 { [%eval #8] } 16... Rxg7 { [%eval #6] } 17. Kxf2 { [%eval #6] } 17... Bxf5 { [%eval #5] } 18. d3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. d4 was best. } { [%eval #-6] } (18. d4 Bxc2 19. Bg5 Rxg5 20. Kg2 Rxg2 21. d5 Rxh2 22. b3 Bxb3#) 18... Bxd3 { [%eval #-6] } 19. cxd3 { [%eval #-5] } 19... Rg5 { [%eval #-5] } 20. Bxg5 { [%eval #-4] } 20... Ke7 { [%eval #-4] } 21. Bxe7 { [%eval #-3] } 21... Rg8 { [%eval #-3] } 22. Bxd6 { [%eval #-2] } 22... Rf8 { [%eval #-2] } 23. Bxf8 { [%eval #-1] } 23... h6 { [%eval #-1] } 24. Bxh6# { Game ends by variant rule. } 0-1
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