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[Event "rated bullet game"] [Site "https://lichess.org/0EeMZLwC"] [Date "2023.02.22"] [Round "-"] [White "Sberka"] [Black "DeFrummel"] [Result "1/2-1/2"] [GameId "0EeMZLwC"] [UTCDate "2023.02.22"] [UTCTime "14:48:33"] [WhiteElo "961"] [BlackElo "1022"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C20"] [Opening "King's Pawn Game: Leonardis Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.32] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Nc6 { [%eval -0.09] } 3. Be3 { [%eval -0.13] } 3... Bc5?? { (-0.13 → 7.23) Blunder. d5 was best. } { [%eval 7.23] } (3... d5 4. exd5 Qxd5 5. Nc3 Bb4 6. Nf3 Nge7 7. Be2 O-O 8. O-O) 4. Bxc5 { [%eval 7.61] } 4... d6 { [%eval 7.67] } 5. Be3 { [%eval 7.5] } 5... Bg4 { [%eval 10.29] } 6. Qxg4 { [%eval 10.43] } 6... Nd4 { [%eval 10.91] } 7. Bxd4 { [%eval 11.0] } 7... Qf6 { [%eval 14.54] } 8. Be3 { [%eval 14.69] } 8... Qxf2+ { [%eval 22.81] } 9. Bxf2 { [%eval 22.84] } 9... Nf6 { [%eval 26.84] } 10. Qxg7 { [%eval 26.8] } 10... Nxe4 { [%eval 28.7] } 11. Qxh8+ { [%eval 28.85] } 11... Kd7 { [%eval 28.85] } 12. Qxa8 { [%eval 28.69] } 12... Nxf2 { [%eval 29.0] } 13. Kxf2 { [%eval 28.93] } 13... Kc6 { [%eval 30.14] } 14. Qxa7 { [%eval 29.69] } 14... Kd5?! { (29.69 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #14] } (14... d5 15. Nf3 f6 16. Nc3 h5 17. Qa4+ Kd6 18. Qb4+ Kc6 19. Qb5+ Kd6 20. Qxd5+ Ke7 21. Qxb7) 15. Nc3+ { [%eval #9] } 15... Ke6 { [%eval 90.53] } 16. Be2 { [%eval 31.11] } 16... c5?! { (31.11 → Mate in 6) Checkmate is now unavoidable. e4 was best. } { [%eval #6] } (16... e4 17. dxe4) 17. Bg4+ { [%eval #6] } 17... Ke7 { [%eval #6] } 18. Nf3 { [%eval #6] } 18... d5 { [%eval #5] } 19. Nxd5+ { [%eval #4] } 19... Kd6 { [%eval #2] } 20. Nf6 { [%eval #3] } 20... Kc6 { [%eval #3] } 21. Nxh7 { [%eval #5] } 21... Kb5 { [%eval #2] } 22. Nhg5 { [%eval #3] } 22... f5 { [%eval #3] } 23. Bxf5 { [%eval #3] } 23... c4 { [%eval #2] } 24. dxc4+ { [%eval #3] } 24... Kxc4 { [%eval #2] } 25. Nxe5+ { [%eval #3] } 25... Kb4 { [%eval #2] } 26. Qa3+ { [%eval #2] } 26... Kb5 { [%eval #2] } 27. Rad1 { [%eval #2] } 27... b6 { [%eval #1] } 28. Rd6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. c4# was best. } { [%eval 0.0] } { Draw by stalemate. } (28. c4#) 1/2-1/2